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Edgar

Assassin Epic Ranked · Masters Brawl Ball
50.9%Win rate in Brawl Ball
1,542Games
65Trust Score
22. of 84Rank in Brawl Ball

Best map: Pit Stop with 58.9% from 2,404 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safety 46.Star rate
Win rate 50.50.9 %
Popularity 81.2.15 %
Breadth 80.27% of maps
Counter safety 46.36.3 %
Star rate 99.38.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/18, 9 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Steadily picked — the pick rate sits at 2.2% and has not shifted measurably of late.

Win rate

08/04 — 43.1% from 102 appearances08/05 — 47.0% from 168 appearances08/06 — 49.6% from 137 appearances08/08 — 57.4% from 101 appearances08/09 — 55.0% from 111 appearances08/10 — 51.8% from 164 appearances08/11 — 54.0% from 200 appearances08/12 — 48.5% from 97 appearances08/18 — 49.3% from 71 appearances
43.1%08/04 49.3%08/18

Pick rate

08/04 — 2.1% from 102 appearances08/05 — 2.1% from 168 appearances08/06 — 2.0% from 137 appearances08/08 — 2.8% from 101 appearances08/09 — 2.8% from 111 appearances08/10 — 2.1% from 164 appearances08/11 — 2.2% from 200 appearances08/12 — 2.3% from 97 appearances08/18 — 2.1% from 71 appearances
2.1%08/04 2.1%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.5 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 64.9% from 9,692 gamesSilver — 55.0% from 20,286 gamesGold — 51.1% from 260,762 gamesDiamond — 49.6% from 102,419 gamesMythic — 52.3% from 324,384 gamesLegendary — 53.8% from 81,720 gamesMasters — 50.9% from 1,542 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Masters). Filtered to Brawl Ball: 5 of 29 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Center Stage Brawl Ball 53.9%
852 56
Triple Dribble Brawl Ball 53.0%
1351 63
Pinball Dreams Brawl Ball 52.4%
1074 60
Sneaky Fields Brawl Ball 52.2%
1057 59
Spiraling Out Brawl Ball 51.7%
739 54

Against whom

Direct duels in Brawl Ball: how Edgar does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.1% against R-T in Hot Zone. On average the worst case sits at 28.7%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Jacky 59.2% 2,902 games Bibi 57.4% 39,119 games Doug 58.2% 7,314 games Griff 57.1% 53,443 games Ash 58.0% 5,466 games R-T 59.7% 1,017 games

Who plays him best soon

Players with a profile and at least 20 games on Edgar, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 げぇい髪👨‍❤️‍👨 Legendary 49 45.8% 79.6%
2 NaRu-‘q’ Masters 49 41.3% 67.3%
3 Worst Edgar EU Legendary 79 40.9% 58.2%
4 SmithMyDog🧑‍🧒 Masters 47 40.4% 66.0%
5 jackCØL🐐Cr7 Masters 34 40.3% 73.5%