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EN

Edgar

Assassin Epic Ranked · Masters Gem Grab
49.0%Win rate in Gem Grab
1,848Games
68Trust Score
45. of 88Rank in Gem Grab

Best map: Pit Stop with 59.1% from 2,337 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win rate 31.PopularityBreadthCounter safetyStar rate
Win rate 31.49.0 %
Popularity 76.1.49 %
Breadth 81.27% of maps
Counter safety 55.35.1 %
Star rate 98.41.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/18, 10 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Steadily picked — the pick rate sits at 2.1% and has not shifted measurably of late.

Win rate

08/04 — 51.6% from 155 appearances08/05 — 46.8% from 231 appearances08/06 — 44.0% from 250 appearances08/08 — 47.9% from 96 appearances08/09 — 50.8% from 126 appearances08/10 — 54.7% from 201 appearances08/11 — 50.8% from 260 appearances08/12 — 56.0% from 75 appearances08/13 — 43.8% from 64 appearances08/18 — 40.8% from 76 appearances
51.6%08/04 40.8%08/18

Pick rate

08/04 — 1.7% from 155 appearances08/05 — 1.5% from 231 appearances08/06 — 1.9% from 250 appearances08/08 — 1.5% from 96 appearances08/09 — 1.7% from 126 appearances08/10 — 1.5% from 201 appearances08/11 — 1.6% from 260 appearances08/12 — 1.2% from 75 appearances08/13 — 1.3% from 64 appearances08/18 — 1.3% from 76 appearances
1.7%08/04 1.3%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 64.2% from 8,801 gamesSilver — 54.5% from 19,322 gamesGold — 51.7% from 241,652 gamesDiamond — 49.5% from 111,696 gamesMythic — 52.1% from 488,898 gamesLegendary — 52.6% from 102,264 gamesMasters — 49.0% from 1,848 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 28 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 52.7%
15327 99
Crystal Arcade Gem Grabprev. season 52.5%
15228 99
Gem Fort Gem Grab 55.8%
751 54
Undermine Gem Grab 54.8%
660 52
Rustic Arcade Gem Grabprev. season 51.1%
8554 91
Double Swoosh Gem Grab 53.0%
532 49
Hard Rock Mine Gem Grab 50.4%
844 56

Against whom

Direct duels in Gem Grab: how Edgar does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.2% against R-T in Hot Zone. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.9% 13,943 games Clancy 62.3% 2,950 games Ash 59.8% 4,004 games Doug 59.3% 4,221 games Bo 57.2% 25,569 games Griff 56.6% 35,256 games

Who plays him best soon

Players with a profile and at least 20 games on Edgar, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 げぇい髪👨‍❤️‍👨 Legendary 49 45.9% 79.6%
2 NaRu-‘q’ Masters 47 42.1% 70.2%
3 Worst Edgar EU Legendary 79 41.0% 58.2%
4 SmithMyDog🧑‍🧒 Masters 47 40.6% 66.0%
5 jackCØL🐐Cr7 Masters 34 40.4% 73.5%