Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/04 to 08/18, 10 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Steadily picked — the pick rate sits at 2.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.0 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 28 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deathcap Trap prev. season |
52.7% | 15327 | 99 | ||
Crystal Arcade prev. season |
52.5% | 15228 | 99 | ||
Gem Fort ![]() |
55.8% | 751 | 54 | ||
Undermine ![]() |
54.8% | 660 | 52 | ||
Rustic Arcade prev. season |
51.1% | 8554 | 91 | ||
Double Swoosh ![]() |
53.0% | 532 | 49 | ||
Hard Rock Mine ![]() |
50.4% | 844 | 56 |
Direct duels in Gem Grab: how Edgar does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.2% against R-T in Hot Zone. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.9%
13,943 games
Clancy
62.3%
2,950 games
Ash
59.8%
4,004 games
Doug
59.3%
4,221 games
Bo
57.2%
25,569 games
Griff
56.6%
35,256 games
Players with a profile and at least 20 games on Edgar, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | げぇい髪👨❤️👨 | Legendary | 49 | 45.9% | 79.6% |
| 2 | NaRu-‘q’ | Masters | 47 | 42.1% | 70.2% |
| 3 | Worst Edgar EU | Legendary | 79 | 41.0% | 58.2% |
| 4 | SmithMyDog🧑🧒 | Masters | 47 | 40.6% | 66.0% |
| 5 | jackCØL🐐Cr7 | Masters | 34 | 40.4% | 73.5% |