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EN

Edgar

Assassin Epic Ranked · Bronze Hot Zone
67.5%Win rate in Hot Zone
7,162Games
88Trust Score
5. of 98Rank in Hot Zone
−3.1Skill bonus

Best map: Pit Stop with 71.9% from 1,827 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safety 44.Star rate
Win rate 84.67.5 %
Popularity 98.8.92 %
Breadth 99.90% of maps
Counter safety 44.33.1 %
Star rate 90.30.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 6 earlier days are left out — below 338 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 9.9% and has not shifted measurably of late.

Win rate

08/20 — 64.2% from 1,260 appearances08/21 — 65.0% from 844 appearances08/22 — 69.1% from 1,215 appearances08/23 — 68.6% from 1,043 appearances08/24 — 69.6% from 1,379 appearances08/25 — 68.0% from 1,413 appearances
64.2%08/20 68.0%08/25

Pick rate

08/20 — 8.9% from 1,260 appearances08/21 — 9.9% from 844 appearances08/22 — 9.7% from 1,215 appearances08/23 — 9.3% from 1,043 appearances08/24 — 8.5% from 1,379 appearances08/25 — 8.0% from 1,413 appearances
8.9%08/20 8.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.1 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.1 points (regression 54.5% to 51.4%). Higher up he gets outplayed.

Bronze — 67.4% from 7,185 gamesSilver — 56.5% from 13,851 gamesGold — 52.4% from 164,151 gamesDiamond — 50.5% from 92,350 gamesMythic — 53.2% from 365,718 gamesLegendary — 51.6% from 85,948 gamesMasters — 47.2% from 1,358 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Hot Zone

Where this brawler works (ranked, Bronze). Filtered to Hot Zone: 4 of 30 maps.

MapWin rateGamesTrust
Ring of Fire Hot Zone 68.1%
1793 67
Parallel Plays Hot Zone 67.6%
1815 67
Dueling Beetles Hot Zone 67.3%
1748 67
Open Business Hot Zone 67.1%
1806 67

Against whom

Direct duels in Hot Zone: how Edgar does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.1% against R-T in Hot Zone. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

R-T 64.7% 3,082 games Doug 62.6% 8,972 games Tick 61.2% 20,739 games Bolt 62.3% 3,197 games Bo 59.7% 26,018 games Bibi 59.5% 12,778 games

Who plays him best soon

Players with a profile and at least 20 games on Edgar, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 げぇい髪👨‍❤️‍👨 Legendary 49 46.0% 79.6%
2 NaRu-‘q’ Masters 49 41.4% 67.3%
3 Worst Edgar EU Legendary 79 41.0% 58.2%
4 SmithMyDog🧑‍🧒 Masters 47 40.6% 66.0%
5 jackCØL🐐Cr7 Masters 34 40.5% 73.5%