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EN

Edgar

Assassin Epic Ranked · Silver
56.6%Win rate across all maps
115,324Games
100Trust Score
8. of 105Rank by score

Best map: Pit Stop with 61.5% from 4,443 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 84.Star rate
Win rate 87.56.6 %
Popularity 99.9.10 %
Breadth 99.93% of maps
Counter safety 84.33.3 %
Star rate 96.38.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

07/31 to 08/26, 13 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 07/31 and 08/26.

Steadily picked — the pick rate sits at 10.6% and has not shifted measurably of late.

Win rate

07/31 — 60.2% from 98 appearances08/01 — 70.3% from 64 appearances08/03 — 52.7% from 188 appearances08/04 — 58.0% from 481 appearances08/05 — 51.2% from 989 appearances08/06 — 49.5% from 628 appearances08/20 — 57.0% from 21,463 appearances08/21 — 54.9% from 17,469 appearances08/22 — 56.1% from 14,809 appearances08/23 — 57.4% from 14,399 appearances08/24 — 57.2% from 21,408 appearances08/25 — 56.6% from 19,004 appearances08/26 — 57.1% from 6,772 appearances
60.2%07/31 57.1%08/26

Pick rate

07/31 — 10.0% from 98 appearances08/01 — 9.1% from 64 appearances08/03 — 8.5% from 188 appearances08/04 — 7.8% from 481 appearances08/05 — 8.2% from 989 appearances08/06 — 8.0% from 628 appearances08/20 — 8.5% from 21,463 appearances08/21 — 9.2% from 17,469 appearances08/22 — 9.6% from 14,809 appearances08/23 — 9.9% from 14,399 appearances08/24 — 9.0% from 21,408 appearances08/25 — 8.9% from 19,004 appearances08/26 — 9.3% from 6,772 appearances
10.0%07/31 9.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.7 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 67.5% from 57,355 gamesSilver — 56.5% from 117,971 gamesGold — 52.7% from 1,451,923 gamesDiamond — 51.1% from 596,638 gamesMythic — 53.7% from 2,145,450 gamesLegendary — 53.4% from 491,061 gamesMasters — 50.7% from 8,254 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Pit Stop Heist 61.5%
4443 81
Hot Potato Heist 59.8%
4234 80
Belle's Rock Knockout 58.6%
4428 81
Kaboom Canyon Heist 58.5%
4310 80
Parallel Plays Hot Zone 58.2%
4134 80
Safe(r) Zone Heist 58.0%
3716 78
New Horizons Knockout 57.9%
3912 79
Flaring Phoenix Knockout 57.7%
4208 80
Layer Cake Bounty 57.4%
4796 82
Safe Zone Heist 57.5%
3766 78
Out in the Open Knockout 57.3%
4013 79
Bridge Too Far Heist 57.3%
3648 78
Hideout Bounty 56.3%
4143 80
Hard Rock Mine Gem Grab 56.1%
4460 81
Open Business Hot Zone 56.3%
3580 78
Dry Season Bounty 56.1%
4001 79
Dueling Beetles Hot Zone 56.1%
3762 78
Spiraling Out Brawl Ball 55.7%
4410 81
Pinball Dreams Brawl Ball 55.7%
4191 80
Ring of Fire Hot Zone 55.8%
3295 76
Triple Dribble Brawl Ball 55.5%
4238 80
Sneaky Fields Brawl Ball 55.0%
4255 80
Undermine Gem Grab 54.7%
4284 80
Rustic Arcade Gem Grab 54.7%
3747 78
Center Stage Brawl Ball 54.4%
4202 80
Gem Fort Gem Grab 54.4%
4232 80
Double Swoosh Gem Grab 54.0%
4376 81
Shooting Star Bounty 53.8%
3933 79
Pinhole Punt Brawl Ball 61.1%
226 36
Beach Ball Brawl Ball 52.5%
381 44
Deathcap Trap Gem Grabprev. season 49.2%
118 27
Crystal Arcade Gem Grabprev. season 48.5%
97 24

Who beats Edgar and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Edgar, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 げぇい髪👨‍❤️‍👨 Legendary 49 45.5% 79.6%
2 NaRu-‘q’ Masters 55 41.9% 67.3%
3 Worst Edgar EU Legendary 81 41.4% 59.3%
4 SmithMyDog🧑‍🧒 Masters 50 40.7% 66.0%
5 jackCØL🐐Cr7 Masters 34 40.0% 73.5%