Best map: Sneaky Fields with 53.0% from 253 games.
Wins early — in Bounty 6.7 points better in short rounds than in long ones (36.0% against 42.7%, split at 95 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/04 to 08/22, 6 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +2.5 — rewards skill: from Bronze to Masters the win rate climbs by 2.5 points (regression 44.8% to 47.4%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
53.0% | 253 | 38 | ||
Pinball Dreams ![]() |
53.4% | 219 | 36 | ||
Triple Dribble ![]() |
49.1% | 212 | 35 | ||
Center Stage ![]() |
47.3% | 205 | 35 | ||
Ring of Fire ![]() |
48.8% | 80 | 21 | ||
Spiraling Out ![]() |
45.9% | 222 | 36 | ||
Parallel Plays ![]() |
46.6% | 103 | 25 | ||
Bridge Too Far ![]() |
45.9% | 98 | 24 | ||
Deathcap Trap prev. season |
37.5% | 16 | 0 | ||
Belle's Rock ![]() |
41.7% | 72 | 19 | ||
Gem Fort ![]() |
40.5% | 84 | 21 | ||
Dueling Beetles ![]() |
39.6% | 91 | 23 | ||
Undermine ![]() |
38.6% | 83 | 21 | ||
Kaboom Canyon ![]() |
38.6% | 88 | 22 | ||
Crystal Arcade prev. season |
14.3% | 14 | 0 | ||
Pit Stop ![]() |
38.8% | 103 | 25 | ||
Flaring Phoenix ![]() |
37.6% | 101 | 24 | ||
Rustic Arcade ![]() |
34.7% | 75 | 20 | ||
Safe Zone ![]() |
35.2% | 88 | 22 | ||
New Horizons ![]() |
31.9% | 69 | 19 | ||
Hideout ![]() |
29.8% | 57 | 16 | ||
Layer Cake ![]() |
32.5% | 77 | 20 | ||
Dry Season ![]() |
30.0% | 60 | 16 | ||
Safe(r) Zone ![]() |
30.8% | 65 | 18 | ||
Shooting Star ![]() |
31.9% | 91 | 23 | ||
Double Swoosh ![]() |
32.3% | 96 | 23 | ||
Hot Potato ![]() |
31.9% | 94 | 23 | ||
Out in the Open ![]() |
29.8% | 84 | 21 | ||
Open Business ![]() |
30.1% | 93 | 23 | ||
Hard Rock Mine ![]() |
29.6% | 98 | 24 |
Direct duels in Gem Grab: how El Primo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.7% against Colt in Bounty. On average the worst case sits at 27.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
60.8%
176 games
Griff
49.5%
487 games
Surge
50.7%
272 games
Emz
49.6%
419 games
Damian
57.6%
66 games
Bibi
51.0%
149 games
Players with a profile and at least 20 games on El Primo, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | タマタマ | Diamond | 33 | 35.0% | 60.6% |
| 2 | FL±1000 | Diamond | 20 | 31.4% | 55.0% |
| 3 | CHAIN REACTION | Diamond | 25 | 30.7% | 48.0% |
| 4 | 과금제로 | Diamond | 46 | 30.4% | 41.3% |
| 5 | Billy Midnight | Diamond | 21 | 30.1% | 47.6% |