Best map: Pinball Dreams with 56.8% from 155 games.
Wins early — in Bounty 8.2 points better in short rounds than in long ones (30.2% against 38.3%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/04 to 08/21, 5 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +2.5 — rewards skill: from Bronze to Masters the win rate climbs by 2.5 points (regression 44.8% to 47.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams ![]() |
56.8% | 155 | 31 | ||
Sneaky Fields ![]() |
51.1% | 178 | 33 | ||
Triple Dribble ![]() |
49.7% | 159 | 31 | ||
Spiraling Out ![]() |
49.0% | 157 | 31 | ||
Ring of Fire ![]() |
47.6% | 63 | 17 | ||
Bridge Too Far ![]() |
43.1% | 65 | 18 | ||
Deathcap Trap prev. season |
37.5% | 16 | 0 | ||
Parallel Plays ![]() |
42.7% | 75 | 20 | ||
Center Stage ![]() |
42.8% | 138 | 29 | ||
Belle's Rock ![]() |
39.2% | 51 | 14 | ||
Double Swoosh ![]() |
39.4% | 71 | 19 | ||
Flaring Phoenix ![]() |
38.7% | 62 | 17 | ||
Hot Potato ![]() |
38.5% | 65 | 18 | ||
Gem Fort ![]() |
37.3% | 59 | 16 | ||
Safe Zone ![]() |
36.8% | 57 | 16 | ||
Dueling Beetles ![]() |
37.3% | 67 | 18 | ||
Kaboom Canyon ![]() |
36.2% | 58 | 16 | ||
Crystal Arcade prev. season |
14.3% | 14 | 0 | ||
Pit Stop ![]() |
37.5% | 80 | 21 | ||
Rustic Arcade ![]() |
34.0% | 50 | 14 | ||
New Horizons ![]() |
33.3% | 48 | 13 | ||
Undermine ![]() |
32.7% | 52 | 14 | ||
Hard Rock Mine ![]() |
32.3% | 62 | 17 | ||
Layer Cake ![]() |
32.3% | 62 | 17 | ||
Dry Season ![]() |
27.3% | 44 | 12 | ||
Safe(r) Zone ![]() |
28.6% | 49 | 13 | ||
Out in the Open ![]() |
29.8% | 57 | 16 | ||
Hideout ![]() |
22.5% | 40 | 10 | ||
Shooting Star ![]() |
29.9% | 67 | 18 | ||
Open Business ![]() |
27.3% | 66 | 18 |
Direct duels in Knockout: how El Primo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.5% against Colt in Bounty. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
50.5%
321 games
Gray
58.7%
63 games
Kit
53.4%
73 games
Nori
47.6%
143 games
Piper
47.2%
163 games
Willow
46.2%
199 games
Players with a profile and at least 20 games on El Primo, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | タマタマ | Diamond | 25 | 36.4% | 72.0% |
| 2 | FL±1000 | Diamond | 20 | 31.7% | 55.0% |
| 3 | CHAIN REACTION | Diamond | 23 | 31.6% | 52.2% |
| 4 | 党も殺し | Gold | 23 | 26.3% | 26.1% |
| 5 | Az|chick | Diamond | 32 | 24.9% | 21.9% |