Wins early — in Brawl Ball 5.1 points better in short rounds than in long ones (52.8% against 47.7%, split at 94 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.
Direct duels in Brawl Ball: how El Primo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
57.7%
5,606 games
Griff
57.2%
7,222 games
Jacky
61.1%
545 games
Clancy
60.6%
566 games
Ash
57.3%
864 games
Doug
56.3%
1,279 games
Players with a profile and at least 20 games on El Primo, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | じゃあこれでいい | Mythic | 21 | 36.2% | 71.4% |
| 2 | タマタマ | Mythic | 49 | 35.2% | 51.0% |
| 3 | 철퍼덕뒹굴뒹굴 | Mythic | 24 | 34.1% | 58.3% |
| 4 | binniguyen | Diamond | 20 | 33.7% | 60.0% |
| 5 | DaVinci | Diamond | 21 | 33.4% | 57.1% |