Wins early — in Bounty 8.2 points better in short rounds than in long ones (30.2% against 38.3%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −3.6 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how El Primo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers — the numbers are not enough for Masters yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.
Tick
53.2%
79 games
Nori
46.9%
98 games
Brock
46.3%
149 games
Willow
43.5%
92 games
Piper
43.4%
122 games
Mortis
41.5%
123 games
Players with a profile and at least 20 games on El Primo, sorted by the Wilson lower bound. To the full list