Only Quintillion. 08/05 to 08/21, 6 days. 2 earlier days are left out — below 376 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Direct duels in Heist: how El Primo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Quintillion. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
El Primo counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
60.4%
419 games
Mico
57.3%
255 games
8-Bit
51.4%
251 games
Chuck
51.6%
219 games
Kaze
48.1%
630 games
Melodie
52.6%
76 games
Players with a profile and at least 20 games on El Primo, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | タマタマ | Diamond | 27 | 35.6% | 66.7% |
| 2 | FL±1000 | Diamond | 20 | 31.7% | 55.0% |
| 3 | CHAIN REACTION | Diamond | 23 | 31.6% | 52.2% |
| 4 | 과금제로 | Diamond | 25 | 29.2% | 40.0% |
| 5 | 党も殺し | Gold | 23 | 26.2% | 26.1% |