My roster

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EN

El Primo

Tank Rare Ranked · Masters Gem Grab
42.3%Win rate in Gem Grab
130Games
28Trust Score
84. of 88Rank in Gem Grab

Best map: Triple Dribble with 50.0% from 2,009 games.

Wins early — in Brawl Ball 5.1 points better in short rounds than in long ones (52.8% against 47.7%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 6.42.3 %
Popularity 26.0.10 %
Breadth 0.0% of maps
Counter safety 26.30.1 %
Star rate 31.21.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 31th means “better than 31% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression −1.6 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 41.0% from 1,119 gamesSilver — 39.9% from 1,341 gamesGold — 43.0% from 8,491 gamesDiamond — 42.0% from 7,985 gamesMythic — 42.3% from 18,871 gamesLegendary — 38.3% from 3,016 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 21 maps. Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Double Swoosh Gem Grabprev. season 43.2%
4774 82
Gem Fort Gem Grabprev. season 43.3%
4052 79
Hard Rock Mine Gem Grabprev. season 43.3%
3421 77
Undermine Gem Grabprev. season 41.2%
3209 76
Crystal Arcade Gem Grabprev. season 40.3%
2723 74
Deathcap Trap Gem Grabprev. season 40.3%
2268 71
Rustic Arcade Gem Grabprev. season 35.2%
1570 65

Against whom

Direct duels in Gem Grab: how El Primo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 31.7% against Stu in Bounty. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 59.9% 451 games Griff 49.6% 1,211 games Clancy 56.6% 122 games Surge 49.3% 763 games Carl 53.3% 152 games Doug 52.1% 192 games

Who plays him best soon

Players with a profile and at least 20 games on El Primo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 じゃあこれでいい Mythic 21 36.2% 71.4%
2 タマタマ Mythic 49 35.2% 51.0%
3 철퍼덕뒹굴뒹굴 Mythic 24 34.2% 58.3%
4 DaVinci Diamond 21 33.4% 57.1%
5 ALLDIE Diamond 41 33.0% 46.3%