Best map: Triple Dribble with 50.0% from 2,009 games.
Wins early — in Brawl Ball 5.1 points better in short rounds than in long ones (52.8% against 47.7%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression −1.6 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 21 maps. Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Double Swoosh prev. season |
43.2% | 4774 | 82 | ||
Gem Fort prev. season |
43.3% | 4052 | 79 | ||
Hard Rock Mine prev. season |
43.3% | 3421 | 77 | ||
Undermine prev. season |
41.2% | 3209 | 76 | ||
Crystal Arcade prev. season |
40.3% | 2723 | 74 | ||
Deathcap Trap prev. season |
40.3% | 2268 | 71 | ||
Rustic Arcade prev. season |
35.2% | 1570 | 65 |
Direct duels in Gem Grab: how El Primo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.7% against Stu in Bounty. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
59.9%
451 games
Griff
49.6%
1,211 games
Clancy
56.6%
122 games
Surge
49.3%
763 games
Carl
53.3%
152 games
Doug
52.1%
192 games
Players with a profile and at least 20 games on El Primo, sorted by the Wilson lower bound.