Best map: Pinball Dreams with 50.5% from 1,439 games.
Wins early — in Brawl Ball 5.1 points better in short rounds than in long ones (52.8% against 47.7%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/05 to 08/18, 9 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression −0.8 points across the whole range). He plays the same at the bottom as at the top.
Knockout▾
Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 31 maps. Almost every row here is too thin for Legendary alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix prev. season |
43.5% | 2392 | 72 | ||
Out in the Open prev. season |
41.3% | 1437 | 64 | ||
Belle's Rock prev. season |
40.7% | 2195 | 70 | ||
New Horizons prev. season |
39.0% | 1584 | 65 |
Direct duels in Knockout: how El Primo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.3% against Fang in Bounty. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
58.5%
130 games
Gray
53.2%
233 games
Pearl
58.3%
96 games
Kit
52.8%
235 games
Brock
49.0%
1,199 games
Kaze
49.5%
647 games
Players with a profile and at least 20 games on El Primo, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | じゃあこれでいい | Mythic | 21 | 36.1% | 71.4% |
| 2 | タマタマ | Mythic | 49 | 35.1% | 51.0% |
| 3 | 철퍼덕뒹굴뒹굴 | Mythic | 24 | 34.0% | 58.3% |
| 4 | binniguyen | Diamond | 20 | 33.6% | 60.0% |
| 5 | DaVinci | Diamond | 21 | 33.3% | 57.1% |