Best map: Open Business with 52.7% from 5,193 games.
Wins early — in Hot Zone 5.9 points better in short rounds than in long ones (55.8% against 49.8%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/02 to 08/21, 19 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/21.
Picked more often — 2.3% to 2.8% pick rate, up 24 %. The win rate stayed where it was.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.4 — rewards skill: from Bronze to Masters the win rate climbs by 8.4 points (regression 45.8% to 54.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business ![]() |
52.7% | 5193 | 83 | ||
Double Swoosh ![]() |
52.7% | 4030 | 79 | ||
Sneaky Fields ![]() |
52.2% | 4480 | 81 | ||
Dueling Beetles ![]() |
51.0% | 5897 | 85 | ||
Layer Cake ![]() |
51.9% | 1680 | 66 | ||
Crystal Arcade prev. season |
50.3% | 8158 | 90 | ||
Gem Fort ![]() |
50.9% | 2928 | 75 | ||
Triple Dribble ![]() |
50.4% | 4096 | 80 | ||
Ring of Fire ![]() |
50.4% | 3622 | 78 | ||
Center Stage ![]() |
49.9% | 3499 | 77 | ||
Pinball Dreams ![]() |
49.8% | 3563 | 78 | ||
Spiraling Out ![]() |
49.5% | 3682 | 78 | ||
Deathcap Trap prev. season |
48.9% | 8012 | 90 | ||
Hard Rock Mine ![]() |
49.1% | 2728 | 74 | ||
Hot Potato ![]() |
49.2% | 1819 | 67 | ||
Undermine ![]() |
48.1% | 2810 | 74 | ||
Rustic Arcade ![]() |
45.6% | 1522 | 65 | ||
Kaboom Canyon ![]() |
45.0% | 1104 | 60 | ||
Flaring Phoenix ![]() |
45.0% | 816 | 55 | ||
Parallel Plays ![]() |
43.9% | 2240 | 71 | ||
Out in the Open ![]() |
44.5% | 740 | 54 | ||
Pit Stop ![]() |
43.7% | 1505 | 65 | ||
Safe(r) Zone ![]() |
42.8% | 930 | 57 | ||
Belle's Rock ![]() |
42.3% | 702 | 53 | ||
Hideout ![]() |
40.8% | 736 | 54 | ||
Dry Season ![]() |
40.7% | 698 | 53 | ||
New Horizons ![]() |
40.6% | 609 | 51 | ||
Bridge Too Far ![]() |
40.0% | 722 | 54 | ||
Shooting Star ![]() |
39.4% | 672 | 53 | ||
Safe Zone ![]() |
38.5% | 890 | 57 |
Direct duels in Gem Grab: how Emz does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.2% against Angelo in Knockout. On average the worst case sits at 26.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
68.9%
1,996 games
Clancy
64.8%
384 games
Ash
60.6%
779 games
Bo
57.7%
2,963 games
Doug
61.3%
538 games
Edgar
55.1%
9,086 games
Players with a profile and at least 20 games on Emz, sorted by the Wilson lower bound. To the full list