Best map: Sneaky Fields with 57.5% from 645 games.
Wins early — in Hot Zone 5.9 points better in short rounds than in long ones (55.8% against 49.8%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Masterschange
08/03 to 08/19, 17 days. 3 earlier days are left out — below 131 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.
Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.4 — rewards skill: from Bronze to Masters the win rate climbs by 8.4 points (regression 45.8% to 54.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields prev. season |
57.5% | 645 | 52 | ||
Triple Dribble prev. season |
57.0% | 712 | 53 | ||
Dueling Beetles prev. season |
56.3% | 709 | 53 | ||
Undermine prev. season |
58.1% | 401 | 45 | ||
Double Swoosh prev. season |
56.6% | 588 | 51 | ||
Open Business prev. season |
55.5% | 857 | 56 | ||
Center Stage prev. season |
56.1% | 692 | 53 | ||
Gem Fort prev. season |
57.3% | 382 | 44 | ||
Ring of Fire prev. season |
55.7% | 460 | 47 | ||
Deathcap Trap prev. season |
56.8% | 264 | 39 | ||
Crystal Arcade prev. season |
55.1% | 370 | 44 | ||
Pinball Dreams prev. season |
52.9% | 628 | 52 | ||
Layer Cake prev. season |
58.8% | 131 | 28 | ||
Hot Potato prev. season |
55.2% | 192 | 34 | ||
Parallel Plays prev. season |
52.0% | 448 | 47 | ||
Hard Rock Mine prev. season |
52.3% | 287 | 40 | ||
Flaring Phoenix prev. season |
58.3% | 60 | 16 | ||
Belle's Rock prev. season |
68.0% | 25 | 3 | ||
Out in the Open prev. season |
83.3% | 12 | 0 | ||
Shooting Star prev. season |
80.0% | 10 | 0 | ||
Rustic Arcade prev. season |
57.9% | 19 | 0 | ||
Kaboom Canyon prev. season |
56.3% | 16 | 0 | ||
Safe Zone prev. season |
60.0% | 10 | 0 | ||
New Horizons prev. season |
50.0% | 12 | 0 | ||
Dry Season prev. season |
45.2% | 31 | 7 |
Direct duels in Gem Grab: how Emz does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.7% against Angelo in Knockout. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
68.7%
2,103 games
Clancy
63.9%
402 games
Ash
60.4%
813 games
Bo
57.5%
3,139 games
Doug
61.3%
556 games
Edgar
55.0%
9,504 games
Players with a profile and at least 20 games on Emz, sorted by the Wilson lower bound. To the full list