Best map: Ring of Fire with 58.4% from 589 games.
Wins early — in Hot Zone 5.9 points better in short rounds than in long ones (55.8% against 49.8%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/03 to 08/21, 6 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 3.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.4 — rewards skill: from Bronze to Masters the win rate climbs by 8.4 points (regression 45.8% to 54.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
58.4% | 589 | 51 | ||
Double Swoosh ![]() |
58.5% | 508 | 48 | ||
Dueling Beetles ![]() |
55.5% | 596 | 51 | ||
Open Business ![]() |
55.3% | 599 | 51 | ||
Sneaky Fields ![]() |
56.8% | 366 | 43 | ||
Spiraling Out ![]() |
56.5% | 395 | 45 | ||
Hard Rock Mine ![]() |
55.8% | 464 | 47 | ||
Undermine ![]() |
55.6% | 466 | 47 | ||
Center Stage ![]() |
52.8% | 445 | 46 | ||
Pinball Dreams ![]() |
52.0% | 402 | 45 | ||
Gem Fort ![]() |
50.4% | 464 | 47 | ||
Layer Cake ![]() |
50.2% | 305 | 41 | ||
Triple Dribble ![]() |
48.9% | 393 | 45 | ||
Parallel Plays ![]() |
48.6% | 453 | 47 | ||
Rustic Arcade ![]() |
48.6% | 383 | 44 | ||
Dry Season ![]() |
48.5% | 305 | 41 | ||
Safe(r) Zone ![]() |
48.4% | 287 | 40 | ||
Hot Potato ![]() |
46.8% | 308 | 41 | ||
Kaboom Canyon ![]() |
46.8% | 308 | 41 | ||
Safe Zone ![]() |
45.2% | 310 | 41 | ||
Deathcap Trap prev. season |
46.0% | 50 | 14 | ||
Belle's Rock ![]() |
44.7% | 244 | 37 | ||
Pit Stop ![]() |
44.2% | 330 | 42 | ||
Crystal Arcade prev. season |
43.5% | 69 | 19 | ||
Out in the Open ![]() |
42.1% | 247 | 38 | ||
Hideout ![]() |
41.9% | 270 | 39 | ||
Shooting Star ![]() |
41.8% | 304 | 41 | ||
New Horizons ![]() |
40.9% | 254 | 38 | ||
Bridge Too Far ![]() |
40.4% | 280 | 39 | ||
Flaring Phoenix ![]() |
40.2% | 259 | 38 |
Direct duels in Gem Grab: how Emz does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.7% against Angelo in Knockout. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
68.7%
2,103 games
Clancy
63.9%
402 games
Ash
60.4%
813 games
Bo
57.5%
3,139 games
Doug
61.3%
556 games
Edgar
55.0%
9,504 games
Players with a profile and at least 20 games on Emz, sorted by the Wilson lower bound. To the full list