Wins early — in Hot Zone 5.9 points better in short rounds than in long ones (55.8% against 49.8%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +5.6 — rewards skill: from Gold to Legendary the win rate climbs by 5.6 points (regression 48.3% to 53.9%). The higher the tier, the better he does.
Direct duels in Heist: how Emz does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed across all ranked tiers — the numbers are not enough for Masters yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.
Mico
59.9%
902 games
Nori
58.6%
1,353 games
Chuck
57.7%
698 games
Edgar
53.8%
2,470 games
Jessie
50.2%
699 games
Melodie
52.3%
216 games
Players with a profile and at least 20 games on Emz, sorted by the Wilson lower bound. To the full list