Only Safe Zone. 08/05 to 08/18, 6 days. 17 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.0 — rewards skill: from Gold to Legendary the win rate climbs by 6.0 points (regression 43.9% to 50.0%). The higher the tier, the better he does.
Direct duels in Heist: how Emz does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed for Diamond.
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Mico
63.2%
695 games
Chuck
61.6%
604 games
Nori
59.2%
915 games
Jessie
55.2%
1,526 games
Edgar
53.4%
1,608 games
Nita
53.6%
1,001 games
Players with a profile and at least 20 games on Emz, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | why?miku | Legendary | 49 | 51.6% | 75.5% |
| 2 | shakers | Mythic | 37 | 50.5% | 78.4% |
| 3 | SMP |DANIŞMAZ | Masters | 33 | 49.8% | 78.8% |
| 4 | cereza | Legendary | 28 | 49.5% | 82.1% |
| 5 | ほしがき | Mythic | 41 | 49.5% | 73.2% |