Wins early — in Hot Zone 5.9 points better in short rounds than in long ones (55.8% against 49.8%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Only Undermine. 08/04 to 08/21, 14 days. 9 earlier days are left out — below 124 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.9 — rewards skill: from Silver to Masters the win rate climbs by 3.9 points (regression 48.8% to 52.7%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Emz does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed for Diamond.
Kaze
60.3%
690 duels
Willow
59.7%
273 duels
Leon
59.5%
220 duels
Meeple
57.6%
229 duels
Kit
58.7%
189 duels
Colettecounter
60.1%
153 duels
Emz counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
Bolt
43.4%
392 duels
Piper
43.5%
115 duels
Ash
44.0%
293 duels
Penny
44.1%
68 duels
Clancy
44.5%
119 duels
Moe
45.5%
77 duels
These counter Emz anyway — even where Emz wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Diamond.
Bolt
68.7%
310 games
Bo
56.5%
519 games
Ash
60.2%
226 games
Surge
55.7%
584 games
Stu
56.1%
437 games
Griff
52.2%
788 games
Players with a profile and at least 20 games on Emz, sorted by the Wilson lower bound. To the full list