Best map: Open Business with 57.2% from 573 games.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/25, 6 days. 6 earlier days are left out — below 86 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 3.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.8 — rewards skill: from Bronze to Masters the win rate climbs by 4.8 points (regression 48.9% to 53.7%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Bronze). Filtered to Brawl Ball: 5 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Triple Dribble ![]() |
55.0% | 498 | 48 | ||
Pinball Dreams ![]() |
54.0% | 504 | 48 | ||
Spiraling Out ![]() |
52.8% | 481 | 48 | ||
Sneaky Fields ![]() |
50.9% | 452 | 47 | ||
Center Stage ![]() |
49.7% | 461 | 47 |
Direct duels in Brawl Ball: how Emz does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.8% against R-T in Bounty — barely punishable even there, which makes him a risk-free first pick.
Emz counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Jacky
62.7%
1,647 games
Ash
60.4%
4,396 games
Doug
60.3%
3,742 games
Bibi
58.2%
20,275 games
Bull
57.4%
14,973 games
Clancy
57.8%
1,878 games
Players with a profile and at least 20 games on Emz, sorted by the Wilson lower bound.