Best map: Ring of Fire with 63.1% from 1,291 games.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/03 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 2.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.6 — rewards skill: from Bronze to Masters the win rate climbs by 4.6 points (regression 49.0% to 53.6%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Legendary). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage ![]() |
59.1% | 1937 | 68 | ||
Sneaky Fields ![]() |
58.1% | 2185 | 70 | ||
Triple Dribble ![]() |
54.8% | 2129 | 70 | ||
Pinball Dreams ![]() |
54.4% | 1526 | 65 | ||
Spiraling Out ![]() |
54.8% | 1094 | 60 | ||
Pinhole Punt +Mythic + Masters |
55.0% | 389 | 44 | ||
Beach Ball +Mythic + Masters |
51.4% | 387 | 44 |
Direct duels in Brawl Ball: how Emz does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 36.4% against Grom in Bounty — barely punishable even there, which makes him a risk-free first pick.
Emz counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Jacky
62.7%
1,677 games
Ash
60.7%
4,513 games
Doug
60.2%
3,820 games
Bibi
58.3%
20,721 games
Bull
57.4%
15,298 games
Clancy
57.7%
1,917 games
Players with a profile and at least 20 games on Emz, sorted by the Wilson lower bound.