Best map: Ring of Fire with 62.9% from 1,297 games.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/03 to 08/25, 17 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 2.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.1 — rewards skill: from Bronze to Masters the win rate climbs by 3.1 points (regression 49.5% to 52.7%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 27 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Undermine ![]() |
56.8% | 1117 | 60 | ||
Crystal Arcade prev. season |
53.5% | 12683 | 97 | ||
Double Swoosh prev. season |
56.5% | 635 | 52 | ||
Gem Fort ![]() |
54.4% | 1194 | 61 | ||
Deathcap Trap prev. season |
51.8% | 9501 | 92 | ||
Hard Rock Mine ![]() |
53.2% | 1038 | 59 | ||
Rustic Arcade prev. season |
49.7% | 1690 | 66 |
Direct duels in Gem Grab: how Emz does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.8% against R-T in Bounty — barely punishable even there, which makes him a risk-free first pick.
Emz counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.3%
7,658 games
Ash
59.7%
3,211 games
Clancy
60.6%
1,631 games
Doug
58.7%
2,317 games
Damian
57.3%
2,364 games
Bo
55.1%
13,369 games
Players with a profile and at least 20 games on Emz, sorted by the Wilson lower bound.