Best map: Sneaky Fields with 52.6% from 14,739 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 17 days. 14 earlier days are left out — below 384 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 3.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.6 — rewards skill: from Bronze to Legendary the win rate climbs by 6.6 points (regression 43.7% to 50.3%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato ![]() |
49.0% | 6792 | 87 | ||
Kaboom Canyon ![]() |
47.0% | 4712 | 82 | ||
Pit Stop ![]() |
45.1% | 5412 | 84 | ||
Safe Zone ![]() |
43.9% | 3720 | 78 | ||
Safe(r) Zone ![]() |
43.8% | 3765 | 78 | ||
Bridge Too Far ![]() |
40.7% | 3025 | 75 |
Direct duels in Heist: how Emz does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 36.2% against Grom in Bounty — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Mico
57.9%
6,835 games
Nori
56.3%
16,809 games
Chuck
56.2%
5,531 games
Edgar
52.7%
22,947 games
Bull
52.4%
4,020 games
Melodie
53.0%
1,845 games
Players with a profile and at least 20 games on Emz, sorted by the Wilson lower bound.