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Emz

Controller Epic Ranked · Diamond Knockout
43.8%Win rate in Knockout
11,757Games
95Trust Score
88. of 105Rank in Knockout
+6.3Skill bonus

Best map: Sneaky Fields with 52.7% from 14,645 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 9.Star rate
Win rate 12.43.8 %
Popularity 64.1.02 %
Breadth 51.17% of maps
Counter safety 9.30.1 %
Star rate 49.22.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 64th means “better than 64% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 17 days. 14 earlier days are left out — below 240 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 3.2% and has not shifted measurably of late.

Win rate

08/04 — 50.7% from 613 appearances08/05 — 47.6% from 1,770 appearances08/06 — 47.1% from 1,815 appearances08/12 — 46.6% from 601 appearances08/13 — 46.6% from 958 appearances08/14 — 43.8% from 1,112 appearances08/15 — 43.7% from 1,117 appearances08/16 — 45.7% from 1,373 appearances08/17 — 44.3% from 1,562 appearances08/18 — 46.4% from 1,510 appearances08/19 — 49.6% from 367 appearances08/20 — 43.3% from 915 appearances08/21 — 43.3% from 2,771 appearances08/22 — 43.4% from 2,139 appearances08/23 — 45.5% from 1,704 appearances08/24 — 43.9% from 2,391 appearances08/25 — 43.5% from 1,788 appearances
50.7%08/04 43.5%08/25

Pick rate

08/04 — 2.3% from 613 appearances08/05 — 2.2% from 1,770 appearances08/06 — 2.3% from 1,815 appearances08/12 — 1.6% from 601 appearances08/13 — 1.7% from 958 appearances08/14 — 1.8% from 1,112 appearances08/15 — 1.8% from 1,117 appearances08/16 — 1.9% from 1,373 appearances08/17 — 2.0% from 1,562 appearances08/18 — 2.0% from 1,510 appearances08/19 — 2.0% from 367 appearances08/20 — 0.5% from 915 appearances08/21 — 0.9% from 2,771 appearances08/22 — 1.1% from 2,139 appearances08/23 — 1.1% from 1,704 appearances08/24 — 1.3% from 2,391 appearances08/25 — 1.3% from 1,788 appearances
2.3%08/04 1.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.3 — rewards skill: from Bronze to Legendary the win rate climbs by 6.3 points (regression 43.1% to 49.4%). The higher the tier, the better he does.

Bronze — 51.9% from 1,985 gamesSilver — 45.2% from 4,030 gamesGold — 45.3% from 30,877 gamesDiamond — 45.1% from 25,166 gamesMythic — 48.4% from 67,104 gamesLegendary — 52.9% from 4,541 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
Flaring Phoenix Knockout 45.4%
3390 77
Out in the Open Knockout 44.3%
2875 74
New Horizons Knockout 42.8%
2540 72
Belle's Rock Knockout 42.4%
2952 75

Against whom

Direct duels in Knockout: how Emz does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 36.3% against Grom in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 56.7% 769 games Brock 52.8% 7,472 games Edgar 52.1% 10,065 games Tick 51.4% 2,676 games Mico 53.6% 590 games Gray 52.0% 1,278 games

Who plays him best soon

Players with a profile and at least 20 games on Emz, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 I AM 💥 Masters 22 40.9% 90.9%
2 𝓗𝓾𝓰𝓸🪽 Masters 33 40.9% 75.8%
3 PóGba🇮🇹 Legendary 29 40.7% 79.3%
4 輝|Nezuko🖤 Masters 59 39.6% 59.3%
5 :( Masters 46 39.4% 63.0%