Best map: Safe Zone with 59.4% from 884 games.
Wins late — in Knockout 7.1 points better in long rounds than in short ones (53.0% against 45.9%, split at 98 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/04 to 08/22, 15 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +21.3 — rewards skill: from Silver to Legendary the win rate climbs by 21.3 points (regression 36.3% to 57.6%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone prev. season |
59.4% | 884 | 57 | ||
Out in the Open ![]() |
58.5% | 865 | 56 | ||
Bridge Too Far ![]() |
57.9% | 598 | 51 | ||
Kaboom Canyon prev. season |
56.2% | 872 | 56 | ||
Shooting Star prev. season |
55.5% | 510 | 48 | ||
Flaring Phoenix prev. season |
57.8% | 263 | 39 | ||
Rustic Arcade prev. season |
56.5% | 237 | 37 | ||
Dry Season prev. season |
56.5% | 230 | 37 | ||
Ring of Fire prev. season |
56.6% | 189 | 34 | ||
Crystal Arcade prev. season |
65.3% | 72 | 19 | ||
Layer Cake prev. season |
55.7% | 176 | 33 | ||
Hideout prev. season |
54.2% | 212 | 35 | ||
New Horizons prev. season |
51.5% | 355 | 43 | ||
Safe(r) Zone ![]() |
51.1% | 356 | 43 | ||
Double Swoosh prev. season |
52.2% | 90 | 23 | ||
Deathcap Trap prev. season |
51.4% | 105 | 25 | ||
Dueling Beetles prev. season |
53.6% | 56 | 15 | ||
Hard Rock Mine prev. season |
49.0% | 102 | 24 | ||
Undermine prev. season |
48.6% | 107 | 25 | ||
Gem Fort prev. season |
47.1% | 121 | 27 | ||
Spiraling Out ![]() |
53.3% | 15 | 0 | ||
Center Stage prev. season |
48.7% | 39 | 10 | ||
Belle's Rock prev. season |
45.9% | 172 | 32 | ||
Parallel Plays prev. season |
46.3% | 108 | 25 | ||
Pinball Dreams prev. season |
47.4% | 38 | 10 | ||
Triple Dribble prev. season |
46.4% | 28 | 5 | ||
Open Business prev. season |
43.5% | 46 | 12 | ||
Pit Stop ![]() |
38.7% | 31 | 7 | ||
Hot Potato prev. season |
41.2% | 85 | 22 | ||
Sneaky Fields prev. season |
31.6% | 19 | 0 |
Direct duels in Knockout: how Eve does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 5.3% against Bibi in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
64.9%
296 games
Nori
64.4%
146 games
Pearl
66.7%
87 games
Pierce
60.0%
145 games
Fang
66.2%
68 games
Nani
63.1%
84 games
Players with a profile and at least 20 games on Eve, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.