Best map: Out in the Open with 53.6% from 653 games.
Wins late — in Heist 12.8 points better in long rounds than in short ones (48.1% against 35.3%, split at 81 s). Needs the long round; in a fast game he never arrives.
Goldchange
08/05 to 08/21, 4 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +21.2 — rewards skill: from Silver to Legendary the win rate climbs by 21.2 points (regression 36.4% to 57.6%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open ![]() |
53.6% | 653 | 52 | ||
Bridge Too Far ![]() |
49.8% | 546 | 49 | ||
Crystal Arcade prev. season |
50.0% | 16 | 0 | ||
Kaboom Canyon ![]() |
44.5% | 465 | 47 | ||
Safe Zone ![]() |
43.7% | 389 | 44 | ||
Deathcap Trap prev. season |
25.0% | 16 | 0 | ||
Safe(r) Zone ![]() |
40.1% | 449 | 47 | ||
Shooting Star ![]() |
37.8% | 320 | 41 | ||
Gem Fort ![]() |
34.5% | 148 | 30 | ||
New Horizons ![]() |
36.6% | 257 | 38 | ||
Dry Season ![]() |
36.2% | 246 | 38 | ||
Layer Cake ![]() |
34.6% | 185 | 33 | ||
Hard Rock Mine ![]() |
30.6% | 170 | 32 | ||
Rustic Arcade ![]() |
31.4% | 210 | 35 | ||
Hideout ![]() |
30.5% | 210 | 35 | ||
Ring of Fire ![]() |
29.0% | 217 | 36 | ||
Undermine ![]() |
25.4% | 181 | 33 | ||
Double Swoosh ![]() |
22.6% | 168 | 32 | ||
Belle's Rock ![]() |
23.9% | 209 | 35 | ||
Open Business ![]() |
20.1% | 154 | 31 | ||
Flaring Phoenix ![]() |
23.0% | 230 | 37 | ||
Dueling Beetles ![]() |
16.9% | 154 | 31 | ||
Spiraling Out ![]() |
14.5% | 138 | 29 | ||
Hot Potato ![]() |
14.2% | 169 | 32 | ||
Pit Stop ![]() |
15.4% | 188 | 34 | ||
Parallel Plays ![]() |
14.3% | 175 | 32 | ||
Pinball Dreams ![]() |
9.0% | 144 | 30 | ||
Center Stage ![]() |
12.8% | 180 | 33 | ||
Sneaky Fields ![]() |
10.1% | 168 | 32 | ||
Triple Dribble ![]() |
8.0% | 163 | 31 |
Direct duels in Knockout: how Eve does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 12.8% against Trunk in Hot Zone — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
66.8%
250 games
Nori
65.3%
121 games
Pearl
69.7%
66 games
Meeple
67.7%
62 games
Mina
65.7%
70 games
Max
64.1%
78 games
Players with a profile and at least 20 games on Eve, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.