Wins late — in Heist 12.8 points better in long rounds than in short ones (48.1% against 35.3%, split at 81 s). Needs the long round; in a fast game he never arrives.
Only Hideout. 08/05 to 08/19, 11 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/19.
Direct duels in Bounty: how Eve does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Computed across all ranked tiers together — not for your tier alone.
Eve counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Edgar
56.4%
117 games
Kaze
58.1%
62 games
Byron
45.5%
99 games
Colt
38.3%
60 games
Piper
40.7%
162 games
Tick
37.5%
72 games
Players with a profile and at least 20 games on Eve, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.