My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Eve

Damage Dealer Mythic All games Bounty
50.4%Win rate in Bounty
21,496Games
100Trust Score
45. of 106Rank in Bounty

Best map: CYBERBOSS BROCK with 69.8% from 1,595 games.

Trophy Roadchange

Profile

Win ratePopularityBreadthCounter safety 19.Star rate
Win rate 59.50.4 %
Popularity 28.0.35 %
Breadth 34.19% of maps
Counter safety 19.28.3 %
Star rate 40.19.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 59th means “better than 59% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/24, 17 days. 10 earlier days are left out — below 127 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.

Win rate

08/05 — 50.8% from 433 appearances08/06 — 43.7% from 1,269 appearances08/07 — 54.8% from 259 appearances08/08 — 54.3% from 317 appearances08/09 — 55.3% from 219 appearances08/11 — 46.4% from 351 appearances08/12 — 41.6% from 543 appearances08/13 — 54.2% from 2,462 appearances08/14 — 53.4% from 2,389 appearances08/15 — 53.1% from 2,437 appearances08/16 — 52.9% from 3,142 appearances08/17 — 50.4% from 2,129 appearances08/18 — 44.8% from 2,202 appearances08/19 — 47.1% from 1,042 appearances08/20 — 50.4% from 1,324 appearances08/22 — 49.1% from 222 appearances08/24 — 40.0% from 340 appearances
50.8%08/05 40.0%08/24

Pick rate

08/05 — 0.4% from 433 appearances08/06 — 0.5% from 1,269 appearances08/07 — 0.5% from 259 appearances08/08 — 0.4% from 317 appearances08/09 — 0.5% from 219 appearances08/11 — 0.3% from 351 appearances08/12 — 0.3% from 543 appearances08/13 — 0.3% from 2,462 appearances08/14 — 0.3% from 2,389 appearances08/15 — 0.4% from 2,437 appearances08/16 — 0.4% from 3,142 appearances08/17 — 0.3% from 2,129 appearances08/18 — 0.3% from 2,202 appearances08/19 — 0.3% from 1,042 appearances08/20 — 0.4% from 1,324 appearances08/22 — 0.5% from 222 appearances08/24 — 0.4% from 340 appearances
0.4%08/05 0.4%08/24

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 165 maps.

MapWin rateGamesTrust
Tasty Berry Bounty 57.8%
2220 70
Supercut Bounty 54.9%
2953 75
Crystal Clearing Bounty 53.8%
3601 78
Shooting Star Bounty 50.6%
4986 83
Deathcap Trap Bounty 58.4%
173 32
Wall Hugging Bounty 48.0%
3584 78
Dry Season Bounty 45.1%
983 58
Hideout Bounty 43.2%
976 58
Watermelons Bounty 40.3%
313 41
Layer Cake Bounty 38.3%
1258 62
Choral Chambers Bounty 36.3%
449 47

Against whom

Direct duels in Bounty: how Eve does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 12.8% against Trunk in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 73.4% 109 games 8-Bit 64.7% 133 games Max 61.9% 134 games Mortis 57.8% 204 games Nori 53.7% 335 games Bo 63.0% 81 games

Who plays him best soon

Players with a profile and at least 20 games on Eve, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 公害 Diamond 24 34.3% 58.3%