Best map: Bridge Too Far with 58.2% from 1,554 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 18 days. 12 earlier days are left out — below 112 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +22.9 — rewards skill: from Bronze to Legendary the win rate climbs by 22.9 points (regression 34.4% to 57.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far ![]() |
58.2% | 1554 | 65 | ||
Out in the Open ![]() |
57.4% | 2155 | 70 | ||
Ring of Fire prev. season |
56.3% | 2765 | 74 | ||
Rustic Arcade prev. season |
53.9% | 2950 | 75 | ||
Shooting Star ![]() |
56.5% | 566 | 50 | ||
Dry Season prev. season |
52.6% | 3443 | 77 | ||
Layer Cake prev. season |
53.0% | 2216 | 70 | ||
Safe Zone ![]() |
54.0% | 931 | 57 | ||
Undermine prev. season |
53.1% | 1369 | 63 | ||
Flaring Phoenix prev. season |
51.8% | 3585 | 78 | ||
Hard Rock Mine prev. season |
52.9% | 1207 | 61 | ||
Deathcap Trap prev. season |
52.2% | 1579 | 65 | ||
Safe(r) Zone ![]() |
52.9% | 988 | 58 | ||
Kaboom Canyon ![]() |
52.8% | 1032 | 59 | ||
Crystal Arcade prev. season |
52.1% | 1313 | 63 | ||
Hideout prev. season |
49.5% | 3379 | 77 | ||
Gem Fort prev. season |
50.0% | 1179 | 61 | ||
Double Swoosh prev. season |
50.0% | 996 | 58 | ||
Belle's Rock prev. season |
48.4% | 2127 | 70 | ||
Open Business prev. season |
49.4% | 723 | 54 | ||
New Horizons ![]() |
50.7% | 373 | 44 | ||
Parallel Plays prev. season |
46.6% | 1327 | 63 | ||
Hot Potato prev. season |
40.4% | 993 | 58 | ||
Dueling Beetles prev. season |
40.1% | 798 | 55 | ||
Pinball Dreams prev. season |
36.8% | 614 | 51 | ||
Center Stage prev. season |
33.3% | 630 | 52 | ||
Spiraling Out ![]() |
26.7% | 262 | 38 | ||
Pit Stop ![]() |
28.6% | 440 | 46 | ||
Sneaky Fields ![]() |
18.0% | 255 | 38 | ||
Triple Dribble ![]() |
16.6% | 235 | 37 |
Who beats Eve and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Eve, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 公害 | Diamond | 24 | 34.4% | 58.3% |