Best map: Out in the Open with 36.7% from 150 games.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety and Star rate. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/20 to 08/25, 4 days. 5 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +38.7 — rewards skill: from Silver to Mythic the win rate climbs by 38.7 points (regression 7.1% to 45.8%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Silver). Filtered to Brawl Ball: 5 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage ![]() |
11.2% | 98 | 24 | ||
Pinball Dreams ![]() |
12.4% | 105 | 25 | ||
Sneaky Fields ![]() |
7.0% | 86 | 22 | ||
Spiraling Out ![]() |
11.3% | 106 | 25 | ||
Triple Dribble ![]() |
8.4% | 95 | 23 |
Direct duels in Brawl Ball: how Eve does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 13.0% against Trunk in Brawl Ball — hard countered there, so better picked once the answer is gone.
Eve counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bull
31.7%
101 games
Colt
27.3%
66 games
Edgar
34.9%
192 games
Jacky
23.5%
68 games
Surge
23.1%
78 games
Melodie
14.3%
63 games
Players with a profile and at least 20 games on Eve, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 公害 | Diamond | 24 | 34.5% | 58.3% |