My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Eve

Damage Dealer Mythic Ranked · Diamond Gem Grab
53.0%Win rate in Gem Grab
677Games
53Trust Score
44. of 105Rank in Gem Grab
+23.5Skill bonus

Best map: Bridge Too Far with 58.2% from 1,556 games.

Wins late — in Bounty 11.9 points better in long rounds than in short ones (55.3% against 43.4%, split at 97 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 5.BreadthCounter safetyStar rate
Win rate 82.53.0 %
Popularity 5.0.05 %
Breadth 45.13% of maps
Counter safety
Star rate 29.21.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 11 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/05 — 53.1% from 64 appearances08/15 — 44.4% from 63 appearances08/16 — 49.0% from 102 appearances08/17 — 52.9% from 102 appearances08/18 — 58.1% from 86 appearances08/20 — 54.1% from 85 appearances08/21 — 54.5% from 143 appearances08/22 — 48.8% from 129 appearances08/23 — 58.1% from 93 appearances08/24 — 50.9% from 116 appearances08/25 — 52.0% from 98 appearances
53.1%08/05 52.0%08/25

Pick rate

08/05 — 0.0% from 64 appearances08/15 — 0.1% from 63 appearances08/16 — 0.1% from 102 appearances08/17 — 0.1% from 102 appearances08/18 — 0.1% from 86 appearances08/20 — 0.0% from 85 appearances08/21 — 0.0% from 143 appearances08/22 — 0.1% from 129 appearances08/23 — 0.1% from 93 appearances08/24 — 0.0% from 116 appearances08/25 — 0.1% from 98 appearances
0.0%08/05 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.5 — rewards skill: from Silver to Legendary the win rate climbs by 23.5 points (regression 34.2% to 57.7%). The higher the tier, the better he does.

Silver — 26.3% from 585 gamesGold — 40.4% from 1,971 gamesDiamond — 52.7% from 1,283 gamesMythic — 52.4% from 9,316 gamesLegendary — 52.8% from 1,647 games
SilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 30 maps. Almost every row here is too thin for Diamond alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grabprev. season 53.9%
2950 75
Undermine Gem Grabprev. season 53.1%
1373 63
Hard Rock Mine Gem Grabprev. season 52.9%
1207 61
Deathcap Trap Gem Grabprev. season 52.2%
1579 65
Crystal Arcade Gem Grabprev. season 52.1%
1313 63
Gem Fort Gem Grabprev. season 50.0%
1180 61
Double Swoosh Gem Grabprev. season 49.9%
997 58

Against whom

Direct duels in Gem Grab: how Eve does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 12.8% against Trunk in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 69.4% 108 games Bo 59.7% 181 games Fang 60.0% 100 games 8-Bit 60.5% 81 games Max 60.9% 69 games Mortis 54.3% 164 games

Who plays him best soon

Players with a profile and at least 20 games on Eve, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 公害 Diamond 24 34.3% 58.3%