Best map: Bridge Too Far with 58.2% from 1,556 games.
Wins late — in Bounty 11.9 points better in long rounds than in short ones (55.3% against 43.4%, split at 97 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 11 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +23.5 — rewards skill: from Silver to Legendary the win rate climbs by 23.5 points (regression 34.2% to 57.7%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 30 maps. Almost every row here is too thin for Diamond alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade prev. season |
53.9% | 2950 | 75 | ||
Undermine prev. season |
53.1% | 1373 | 63 | ||
Hard Rock Mine prev. season |
52.9% | 1207 | 61 | ||
Deathcap Trap prev. season |
52.2% | 1579 | 65 | ||
Crystal Arcade prev. season |
52.1% | 1313 | 63 | ||
Gem Fort prev. season |
50.0% | 1180 | 61 | ||
Double Swoosh prev. season |
49.9% | 997 | 58 |
Direct duels in Gem Grab: how Eve does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 12.8% against Trunk in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
69.4%
108 games
Bo
59.7%
181 games
Fang
60.0%
100 games
8-Bit
60.5%
81 games
Max
60.9%
69 games
Mortis
54.3%
164 games
Players with a profile and at least 20 games on Eve, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 公害 | Diamond | 24 | 34.3% | 58.3% |