My roster

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EN

Eve

Damage Dealer Mythic Ranked · Gold Gem Grab
41.0%Win rate in Gem Grab
1,821Games
67Trust Score
95. of 105Rank in Gem Grab
+23.3Skill bonus

Best map: Out in the Open with 57.8% from 1,966 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Gem Grab — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 10.BreadthCounter safetyStar rate
Win rate 11.41.0 %
Popularity 10.0.08 %
Breadth 22.7% of maps
Counter safety 0.≈ 11.5 %
Star rate 47.23.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 47th means “better than 47% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/20 — 25.3% from 573 appearances08/21 — 39.1% from 491 appearances08/22 — 53.1% from 147 appearances08/23 — 48.9% from 137 appearances08/24 — 56.8% from 271 appearances08/25 — 55.2% from 201 appearances
25.3%08/20 55.2%08/25

Pick rate

08/20 — 0.1% from 573 appearances08/21 — 0.1% from 491 appearances08/22 — 0.1% from 147 appearances08/23 — 0.1% from 137 appearances08/24 — 0.1% from 271 appearances08/25 — 0.1% from 201 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.3 — rewards skill: from Silver to Legendary the win rate climbs by 23.3 points (regression 34.4% to 57.7%). The higher the tier, the better he does.

Silver — 26.4% from 561 gamesGold — 40.4% from 1,924 gamesDiamond — 52.5% from 1,266 gamesMythic — 52.4% from 9,304 gamesLegendary — 52.8% from 1,647 games
SilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 30 maps. Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 52.0%
1595 66
Crystal Arcade Gem Grabprev. season 52.1%
1329 63
Rustic Arcade Gem Grab 51.5%
740 54
Gem Fort Gem Grab 45.8%
419 46
Undermine Gem Grab 40.7%
479 48
Double Swoosh Gem Grab 39.6%
434 46
Hard Rock Mine Gem Grab 39.7%
499 48

Against whom

Direct duels in Gem Grab: how Eve does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 13.0% against Trunk in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 68.6% 102 games Bo 59.6% 171 games Fang 61.2% 98 games Mortis 55.0% 160 games Edgar 51.1% 450 games 8-Bit 59.7% 77 games

Who plays him best soon

Players with a profile and at least 20 games on Eve, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 公害 Diamond 24 34.5% 58.3%