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EN

Eve

Damage Dealer Mythic Ranked · Legendary Gem Grab
52.8%Win rate in Gem Grab
1,647Games
66Trust Score
24. of 105Rank in Gem Grab
+23.4Skill bonus

Best map: Bridge Too Far with 55.9% from 8,114 games.

Wins late — in Bounty 11.4 points better in long rounds than in short ones (55.1% against 43.8%, split at 97 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safety 13.Star rate
Win rate 81.52.8 %
Popularity 34.0.37 %
Breadth 65.13% of maps
Counter safety 13.26.5 %
Star rate 29.21.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/18, 10 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.

Win rate

08/05 — 52.8% from 125 appearances08/10 — 51.5% from 165 appearances08/11 — 53.9% from 284 appearances08/12 — 53.1% from 209 appearances08/13 — 56.1% from 132 appearances08/14 — 57.3% from 96 appearances08/15 — 52.8% from 106 appearances08/16 — 51.2% from 123 appearances08/17 — 48.9% from 88 appearances08/18 — 52.4% from 63 appearances
52.8%08/05 52.4%08/18

Pick rate

08/05 — 0.0% from 125 appearances08/10 — 0.0% from 165 appearances08/11 — 0.0% from 284 appearances08/12 — 0.0% from 209 appearances08/13 — 0.0% from 132 appearances08/14 — 0.0% from 96 appearances08/15 — 0.1% from 106 appearances08/16 — 0.1% from 123 appearances08/17 — 0.1% from 88 appearances08/18 — 0.0% from 63 appearances
0.0%08/05 0.0%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.4 — rewards skill: from Silver to Legendary the win rate climbs by 23.4 points (regression 34.3% to 57.7%). The higher the tier, the better he does.

Silver — 26.3% from 575 gamesGold — 40.5% from 1,951 gamesDiamond — 52.6% from 1,277 gamesMythic — 52.4% from 9,313 gamesLegendary — 52.8% from 1,647 games
SilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 28 maps. Almost every row here is too thin for Legendary alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grabprev. season 54.2%
3077 75
Undermine Gem Grabprev. season 54.0%
1360 63
Hard Rock Mine Gem Grabprev. season 53.4%
1179 61
Deathcap Trap Gem Grabprev. season 52.0%
1698 66
Crystal Arcade Gem Grabprev. season 51.1%
1475 64
Double Swoosh Gem Grabprev. season 50.4%
1029 59
Gem Fort Gem Grabprev. season 49.2%
1142 61

Against whom

Direct duels in Gem Grab: how Eve does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 12.9% against Trunk in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 68.9% 106 games Bo 60.5% 177 games Fang 60.6% 99 games Edgar 51.2% 461 games 8-Bit 60.0% 80 games Max 60.9% 69 games

Who plays him best soon

Players with a profile and at least 20 games on Eve, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 公害 Diamond 24 34.4% 58.3%