My roster

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EN

Eve

Damage Dealer Mythic All games Heist
38.9%Win rate in Heist
5,939Games
85Trust Score
77. of 106Rank in Heist

Best map: CYBERBOSS BROCK with 69.8% from 1,595 games.

Trophy Roadchange

Profile

Win rate 27.PopularityBreadthCounter safetyStar rate
Win rate 27.38.9 %
Popularity 29.0.27 %
Breadth 34.19% of maps
Counter safety 74.38.2 %
Star rate 36.8.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 74th means “better than 74% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 17 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/03 — 18.9% from 74 appearances08/05 — 34.5% from 142 appearances08/10 — 51.9% from 216 appearances08/11 — 52.6% from 508 appearances08/12 — 29.7% from 128 appearances08/13 — 34.0% from 256 appearances08/14 — 25.0% from 112 appearances08/15 — 37.6% from 330 appearances08/16 — 33.1% from 139 appearances08/17 — 37.4% from 380 appearances08/18 — 43.8% from 128 appearances08/19 — 41.4% from 1,126 appearances08/20 — 41.8% from 768 appearances08/21 — 31.4% from 433 appearances08/23 — 42.3% from 534 appearances08/24 — 29.7% from 64 appearances08/25 — 26.9% from 405 appearances
18.9%08/03 26.9%08/25

Pick rate

08/03 — 0.3% from 74 appearances08/05 — 0.1% from 142 appearances08/10 — 0.6% from 216 appearances08/11 — 0.6% from 508 appearances08/12 — 0.2% from 128 appearances08/13 — 0.2% from 256 appearances08/14 — 0.2% from 112 appearances08/15 — 0.2% from 330 appearances08/16 — 0.2% from 139 appearances08/17 — 0.2% from 380 appearances08/18 — 0.3% from 128 appearances08/19 — 0.3% from 1,126 appearances08/20 — 0.3% from 768 appearances08/21 — 0.3% from 433 appearances08/23 — 0.5% from 534 appearances08/24 — 0.3% from 64 appearances08/25 — 0.3% from 405 appearances
0.3%08/03 0.3%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 165 maps.

MapWin rateGamesTrust
Hot Tubs Heist 48.7%
1317 63
Quintillion Heist 39.7%
2558 73
Eating Good! Heist 37.4%
396 45
Photic Doom Heist 29.9%
254 38
Hot Potato Heist 31.2%
551 50
Jedna Heist 29.6%
859 56

Against whom

Direct duels in Heist: how Eve does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 13.0% against Trunk in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 65.7% 1,642 games 8-Bit 61.9% 1,451 games Chuck 61.6% 982 games Colt 56.9% 2,429 games Edgar 57.3% 1,823 games Mico 58.2% 997 games

Who plays him best soon

Players with a profile and at least 20 games on Eve, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 公害 Diamond 24 34.5% 58.3%