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EN

Eve

Damage Dealer Mythic Ranked · Legendary Knockout
50.8%Win rate in Knockout
10,871Games
94Trust Score
27. of 105Rank in Knockout
+7.7Skill bonus

Best map: Bridge Too Far with 55.9% from 8,114 games.

Wins late — in Bounty 11.4 points better in long rounds than in short ones (55.1% against 43.8%, split at 97 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 39.
Win rate 64.50.8 %
Popularity 91.2.58 %
Breadth 65.13% of maps
Counter safety 95.43.7 %
Star rate 39.20.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/18, 15 days. 11 earlier days are left out — below 132 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Win rate

08/04 — 49.9% from 417 appearances08/05 — 49.8% from 1,080 appearances08/06 — 49.2% from 498 appearances08/07 — 58.0% from 219 appearances08/08 — 55.3% from 264 appearances08/09 — 48.5% from 330 appearances08/10 — 52.1% from 1,036 appearances08/11 — 49.8% from 1,857 appearances08/12 — 50.7% from 1,382 appearances08/13 — 53.6% from 778 appearances08/14 — 50.3% from 599 appearances08/15 — 50.0% from 480 appearances08/16 — 51.9% from 536 appearances08/17 — 47.6% from 422 appearances08/18 — 50.0% from 440 appearances
49.9%08/04 50.0%08/18

Pick rate

08/04 — 0.4% from 417 appearances08/05 — 0.4% from 1,080 appearances08/06 — 0.4% from 498 appearances08/07 — 0.3% from 219 appearances08/08 — 0.3% from 264 appearances08/09 — 0.4% from 330 appearances08/10 — 0.4% from 1,036 appearances08/11 — 0.4% from 1,857 appearances08/12 — 0.4% from 1,382 appearances08/13 — 0.4% from 778 appearances08/14 — 0.5% from 599 appearances08/15 — 0.5% from 480 appearances08/16 — 0.5% from 536 appearances08/17 — 0.5% from 422 appearances08/18 — 0.5% from 440 appearances
0.4%08/04 0.5%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +7.7 — rewards skill: from Silver to Legendary the win rate climbs by 7.7 points (regression 47.4% to 55.1%). The higher the tier, the better he does.

Silver — 19.6% from 552 gamesGold — 50.0% from 3,696 gamesDiamond — 56.3% from 4,218 gamesMythic — 54.7% from 31,172 gamesLegendary — 50.8% from 10,871 games
SilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 28 maps. 2 of 4 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Out in the Open Knockoutprev. season 51.8%
9316 92
Flaring Phoenix Knockout+Mythicprev. season 50.3%
3606 78
Belle's Rock Knockout+Mythicprev. season 47.7%
2158 70
New Horizons Knockoutprev. season 47.0%
742 54

Against whom

Direct duels in Knockout: how Eve does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 13.0% against Trunk in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Edgar 59.6% 911 games Pearl 60.8% 367 games Gray 60.6% 284 games Fang 63.2% 182 games Nani 59.4% 298 games Brock 53.8% 1,732 games

Who plays him best soon

Players with a profile and at least 20 games on Eve, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 公害 Diamond 24 34.5% 58.3%