My roster

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EN

Eve

Damage Dealer Mythic Ranked · Pro
47.6%Win rate across all maps
288Games
40Trust Score
100. of 105Rank by score
+23.1Skill bonus
Prochange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.

Win ratePopularityBreadthCounter safety 6.Star rate
Win rate 11.47.6 %
Popularity 8.0.10 %
Breadth 55.10% of maps
Counter safety 6.11.5 %
Star rate 13.15.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 55th means “better than 55% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.1 — rewards skill: from Bronze to Legendary the win rate climbs by 23.1 points (regression 34.2% to 57.4%). The higher the tier, the better he does.

Bronze — 32.7% from 315 gamesSilver — 20.2% from 3,334 gamesGold — 43.7% from 16,250 gamesDiamond — 55.1% from 14,628 gamesMythic — 54.3% from 105,824 gamesLegendary — 52.1% from 34,445 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Where this brawler works (ranked, Pro).

Not enough data yet.

Who beats Eve and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Eve, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 公害 Diamond 24 34.5% 58.3%