My roster

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EN

Eve

Damage Dealer Mythic Ranked · Diamond
54.3%Win rate across all maps
10,160Games
93Trust Score
17. of 105Rank by score
+23.0Skill bonus

Best map: Bridge Too Far with 58.2% from 1,547 games.

Wins late — in Bounty 11.4 points better in long rounds than in short ones (55.1% against 43.8%, split at 97 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 11.BreadthCounter safetyStar rate
Win rate 87.54.3 %
Popularity 11.0.13 %
Breadth 45.13% of maps
Counter safety 81.37.5 %
Star rate 13.15.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 12 earlier days are left out — below 112 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 57.2% from 138 appearances08/05 — 65.8% from 441 appearances08/06 — 52.3% from 342 appearances08/11 — 59.3% from 113 appearances08/12 — 56.6% from 279 appearances08/13 — 58.1% from 427 appearances08/14 — 54.8% from 449 appearances08/15 — 53.1% from 507 appearances08/16 — 58.9% from 565 appearances08/17 — 55.2% from 598 appearances08/18 — 53.6% from 535 appearances08/19 — 56.7% from 150 appearances08/20 — 53.0% from 1,593 appearances08/21 — 55.7% from 2,452 appearances08/22 — 53.4% from 1,724 appearances08/23 — 56.1% from 1,366 appearances08/24 — 52.9% from 1,723 appearances08/25 — 54.7% from 1,274 appearances
57.2%08/04 54.7%08/25

Pick rate

08/04 — 0.1% from 138 appearances08/05 — 0.1% from 441 appearances08/06 — 0.1% from 342 appearances08/11 — 0.1% from 113 appearances08/12 — 0.1% from 279 appearances08/13 — 0.1% from 427 appearances08/14 — 0.1% from 449 appearances08/15 — 0.1% from 507 appearances08/16 — 0.1% from 565 appearances08/17 — 0.1% from 598 appearances08/18 — 0.1% from 535 appearances08/19 — 0.1% from 150 appearances08/20 — 0.1% from 1,593 appearances08/21 — 0.1% from 2,452 appearances08/22 — 0.1% from 1,724 appearances08/23 — 0.1% from 1,366 appearances08/24 — 0.1% from 1,723 appearances08/25 — 0.1% from 1,274 appearances
0.1%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.0 — rewards skill: from Bronze to Legendary the win rate climbs by 23.0 points (regression 34.3% to 57.3%). The higher the tier, the better he does.

Bronze — 33.4% from 332 gamesSilver — 20.3% from 3,439 gamesGold — 43.9% from 16,581 gamesDiamond — 55.1% from 14,806 gamesMythic — 54.3% from 106,033 gamesLegendary — 52.1% from 34,502 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist 58.2%
1547 65
Out in the Open Knockout 57.4%
2139 70
Ring of Fire Hot Zoneprev. season 56.3%
2765 74
Rustic Arcade Gem Grabprev. season 53.9%
2943 75
Shooting Star Bounty 56.5%
566 50
Layer Cake Bountyprev. season 53.0%
2210 70
Dry Season Bountyprev. season 52.5%
3434 77
Safe Zone Heist 54.0%
930 57
Undermine Gem Grabprev. season 53.1%
1366 63
Flaring Phoenix Knockoutprev. season 51.7%
3575 78
Hard Rock Mine Gem Grabprev. season 52.9%
1206 61
Deathcap Trap Gem Grabprev. season 52.2%
1579 65
Kaboom Canyon Heist 52.8%
1022 59
Safe(r) Zone Heist 52.8%
984 58
Crystal Arcade Gem Grabprev. season 52.1%
1313 63
Hideout Bountyprev. season 49.6%
3374 77
Gem Fort Gem Grabprev. season 50.0%
1177 61
Double Swoosh Gem Grabprev. season 50.0%
996 58
Belle's Rock Knockoutprev. season 48.4%
2127 70
Open Business Hot Zoneprev. season 49.4%
723 54
New Horizons Knockout 50.7%
373 44
Parallel Plays Hot Zoneprev. season 46.7%
1326 63
Hot Potato Heistprev. season 40.4%
990 58
Dueling Beetles Hot Zoneprev. season 40.1%
794 55
Pinball Dreams Brawl Ballprev. season 36.8%
611 51
Center Stage Brawl Ballprev. season 33.5%
626 52
Spiraling Out Brawl Ball 27.0%
259 38
Pit Stop Heist 28.4%
436 46
Sneaky Fields Brawl Ball 18.2%
253 38
Triple Dribble Brawl Ball 16.7%
233 37

Who beats Eve and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Eve, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 公害 Diamond 24 34.5% 58.3%