Best map: Bridge Too Far with 55.8% from 8,236 games.
Wins late — in Bounty 11.4 points better in long rounds than in short ones (55.1% against 43.8%, split at 97 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +23.0 — rewards skill: from Bronze to Legendary the win rate climbs by 23.0 points (regression 34.4% to 57.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far prev. season |
55.8% | 8236 | 90 | ||
Safe Zone prev. season |
52.5% | 4689 | 82 | ||
Out in the Open prev. season |
51.7% | 9400 | 92 | ||
Kaboom Canyon prev. season |
50.9% | 4036 | 79 | ||
Shooting Star prev. season |
51.2% | 2120 | 70 |
Who beats Eve and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Eve, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 公害 | Diamond | 24 | 34.4% | 58.3% |