Best map: Belle's Rock with 67.7% from 96 games.
Wins late — in Heist 11.2 points better in long rounds than in short ones (43.7% against 32.6%, split at 81 s). Needs the long round; in a fast game he never arrives.
Masterschange
08/04 to 08/19, 14 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.4 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock prev. season |
67.7% | 96 | 23 | ||
Rustic Arcade prev. season |
52.6% | 304 | 41 | ||
Deathcap Trap prev. season |
59.0% | 83 | 21 | ||
Flaring Phoenix prev. season |
55.0% | 109 | 25 | ||
Out in the Open prev. season |
54.1% | 109 | 25 | ||
Open Business prev. season |
61.9% | 42 | 11 | ||
Ring of Fire prev. season |
52.6% | 135 | 29 | ||
Hot Potato prev. season |
77.8% | 18 | 0 | ||
Parallel Plays prev. season |
71.4% | 21 | 1 | ||
Hideout prev. season |
48.8% | 342 | 42 | ||
Dry Season prev. season |
49.0% | 263 | 39 | ||
Hard Rock Mine prev. season |
53.8% | 65 | 18 | ||
New Horizons prev. season |
49.3% | 142 | 29 | ||
Gem Fort prev. season |
51.4% | 70 | 19 | ||
Layer Cake prev. season |
50.0% | 102 | 24 | ||
Pinball Dreams prev. season |
53.1% | 49 | 13 | ||
Shooting Star prev. season |
47.2% | 362 | 43 | ||
Double Swoosh prev. season |
49.3% | 71 | 19 | ||
Sneaky Fields prev. season |
57.1% | 14 | 0 | ||
Triple Dribble prev. season |
47.4% | 38 | 10 | ||
Safe Zone prev. season |
43.9% | 57 | 16 | ||
Crystal Arcade prev. season |
43.9% | 66 | 18 | ||
Undermine prev. season |
43.1% | 51 | 14 | ||
Bridge Too Far prev. season |
41.9% | 43 | 11 | ||
Center Stage prev. season |
42.6% | 68 | 18 | ||
Dueling Beetles prev. season |
37.8% | 45 | 12 | ||
Kaboom Canyon prev. season |
33.3% | 39 | 10 |
Direct duels in Knockout: how Fang does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.5% against Jessie in Heist. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
61.5%
1,999 games
Edgar
59.3%
1,455 games
Najia
61.5%
304 games
Willow
56.6%
786 games
Spike
59.5%
304 games
Piper
55.2%
992 games
Players with a profile and at least 20 games on Fang, sorted by the Wilson lower bound. To the full list