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Fang

Assassin Mythic Ranked · Diamond Deathcap Trap Gem Grab
49.4%Win rate on Deathcap Trap
3,897Games here
2.4%Pick rate
79Trust Score
28. of 105Rank on this map
−2.1Skill bonus

Wins early — in Bounty 2.5 points better in short rounds than in long ones (50.6% against 48.1%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 37.Counter safetyStar rate
Win rate 68.51.6 %
Popularity 86.2.03 %
Breadth 37.11% of maps
Counter safety 62.37.9 %
Star rate 95.38.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Deathcap Trap. 08/04 to 08/19, 12 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 58.3% from 168 appearances08/05 — 47.3% from 476 appearances08/06 — 53.5% from 404 appearances08/11 — 47.1% from 102 appearances08/12 — 46.1% from 228 appearances08/13 — 49.9% from 345 appearances08/14 — 52.5% from 345 appearances08/15 — 46.0% from 389 appearances08/16 — 50.0% from 424 appearances08/17 — 46.2% from 403 appearances08/18 — 49.7% from 386 appearances08/19 — 43.4% from 136 appearances
58.3%08/04 43.4%08/19

Pick rate

08/04 — 2.7% from 168 appearances08/05 — 2.5% from 476 appearances08/06 — 2.1% from 404 appearances08/11 — 2.8% from 102 appearances08/12 — 2.6% from 228 appearances08/13 — 2.6% from 345 appearances08/14 — 2.3% from 345 appearances08/15 — 2.5% from 389 appearances08/16 — 2.5% from 424 appearances08/17 — 2.2% from 403 appearances08/18 — 2.2% from 386 appearances08/19 — 3.1% from 136 appearances
2.7%08/04 3.1%08/19

Across the ranks

Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.1 — punishes weak opponents: from Diamond to Legendary the win rate drops by 2.1 points (regression 49.6% to 47.5%). Higher up he gets outplayed.

Diamond — 49.4% from 3,897 gamesMythic — 48.6% from 41,027 gamesLegendary — 47.4% from 5,601 games
DiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Fang does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers together — not for your tier alone.

Counters

Fang counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 66.9% 1,844 games Clancy 63.9% 360 games Bo 57.3% 3,016 games Bull 58.4% 1,069 games Edgar 54.8% 6,960 games Griff 55.1% 4,317 games

Who plays him best

Players with a profile and at least 20 games on Fang, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Kicker Dude Legendary 34 39.9% 70.6%
2 Pokego Legendary 26 37.7% 69.2%
3 特攻隊 Mythic 21 35.9% 66.7%
4 やめてください Diamond 41 35.9% 53.7%
5 硬い米(ウソ) Diamond 20 34.4% 60.0%