Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.1 — punishes weak opponents: from Diamond to Legendary the win rate drops by 2.1 points (regression 49.6% to 47.5%). Higher up he gets outplayed.
Direct duels in Gem Grab: how Fang does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers — the numbers are not enough for Masters yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.
Edgar
57.0%
149 games
Griff
58.3%
96 games
Bo
51.6%
64 games
Mortis
50.7%
69 games
Surge
50.0%
72 games
Kaze
46.2%
78 games
Players with a profile and at least 20 games on Fang, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.