Wins late — in Hot Zone 5.2 points better in long rounds than in short ones (50.4% against 45.3%, split at 104 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +2.5 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how Fang does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed for Diamond.
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed for Diamond.
Brock
53.1%
957 games
Tick
54.7%
483 games
Grom
56.8%
266 games
Bolt
58.4%
137 games
Carl
56.2%
146 games
Piper
50.5%
774 games
Players with a profile and at least 20 games on Fang, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Vaed | Legendary | 37 | 49.6% | 75.7% |
| 2 | dragonlord | Legendary | 25 | 49.2% | 84.0% |
| 3 | ダメ人間 | Legendary | 31 | 49.0% | 77.4% |
| 4 | Jhøňåţąņ☆[ĞØĐ] | Mythic | 33 | 48.9% | 75.8% |
| 5 | YEET | Legendary | 54 | 48.8% | 66.7% |