Wins late — in Heist 11.2 points better in long rounds than in short ones (43.7% against 32.6%, split at 81 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.7 — punishes weak opponents: from Gold to Masters the win rate drops by 4.7 points (regression 50.1% to 45.4%). Higher up he gets outplayed.
Direct duels in Bounty: how Fang does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.4%
431 games
Brock
55.5%
2,155 games
Edgar
55.4%
1,848 games
Piper
54.1%
1,662 games
Tick
55.1%
731 games
Leon
55.1%
494 games
Players with a profile and at least 20 games on Fang, sorted by the Wilson lower bound. To the full list