My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Fang

Assassin Mythic Ranked · Bronze Gem Grab
40.7%Win rate in Gem Grab
992Games
58Trust Score
54. of 103Rank in Gem Grab
−8.5Skill bonus

Best map: Pinhole Punt with 61.1% from 18 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win rate 51.PopularityBreadthCounter safetyStar rate
Win rate 51.40.7 %
Popularity 75.0.94 %
Breadth 56.10% of maps
Counter safety 65.36.8 %
Star rate 94.35.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/20 — 44.9% from 136 appearances08/21 — 45.2% from 93 appearances08/22 — 47.2% from 159 appearances08/23 — 48.4% from 128 appearances08/24 — 34.4% from 189 appearances08/25 — 34.2% from 234 appearances
44.9%08/20 34.2%08/25

Pick rate

08/20 — 0.8% from 136 appearances08/21 — 0.9% from 93 appearances08/22 — 1.1% from 159 appearances08/23 — 1.0% from 128 appearances08/24 — 0.9% from 189 appearances08/25 — 1.0% from 234 appearances
0.8%08/20 1.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −8.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 8.5 points (regression 55.1% to 46.5%). Higher up he gets outplayed.

Bronze — 40.7% from 997 gamesSilver — 53.7% from 3,198 gamesGold — 53.7% from 40,792 gamesDiamond — 50.9% from 56,383 gamesMythic — 49.0% from 286,919 gamesLegendary — 49.3% from 41,070 gamesMasters — 51.4% from 726 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Bronze). Filtered to Gem Grab: 5 of 29 maps.

MapWin rateGamesTrust
Gem Fort Gem Grab 47.0%
181 33
Hard Rock Mine Gem Grab 43.7%
215 36
Undermine Gem Grab 40.1%
187 33
Rustic Arcade Gem Grab 39.1%
220 36
Double Swoosh Gem Grab 33.9%
189 34

Against whom

Direct duels in Gem Grab: how Fang does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.2% against R-T in Brawl Ball. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 67.1% 3,104 games Doug 60.7% 877 games Bo 57.3% 5,767 games Clancy 61.0% 687 games Bull 57.9% 1,847 games Stu 55.6% 3,658 games

Who plays him best soon

Players with a profile and at least 20 games on Fang, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sachin Legendary 29 43.0% 89.7%
2 Pokego Legendary 95 40.2% 54.7%
3 Гриша Legendary 35 39.8% 71.4%
4 Kicker Dude Legendary 34 39.3% 70.6%
5 ون بيس ربكم Legendary 24 37.8% 75.0%