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EN

Fang

Assassin Mythic Ranked · Diamond Gem Grab
51.8%Win rate in Gem Grab
29,354Games
100Trust Score
24. of 105Rank in Gem Grab
−8.5Skill bonus

Best map: Rustic Arcade with 54.2% from 9,640 games.

Wins late — in Brawl Ball 3.0 points better in long rounds than in short ones (51.9% against 48.9%, split at 94 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 25.Counter safetyStar rate
Win rate 70.51.8 %
Popularity 86.2.06 %
Breadth 25.7% of maps
Counter safety 61.36.8 %
Star rate 94.35.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.

Win rate

08/04 — 51.0% from 954 appearances08/05 — 50.1% from 3,109 appearances08/06 — 52.7% from 2,713 appearances08/11 — 45.8% from 613 appearances08/12 — 48.8% from 1,586 appearances08/13 — 49.3% from 2,188 appearances08/14 — 50.0% from 2,400 appearances08/15 — 49.0% from 2,520 appearances08/16 — 48.5% from 2,872 appearances08/17 — 50.8% from 3,030 appearances08/18 — 50.1% from 2,896 appearances08/19 — 48.9% from 707 appearances08/20 — 50.7% from 3,935 appearances08/21 — 51.6% from 7,248 appearances08/22 — 52.0% from 5,365 appearances08/23 — 51.7% from 3,953 appearances08/24 — 52.2% from 4,923 appearances08/25 — 52.8% from 3,703 appearances
51.0%08/04 52.8%08/25

Pick rate

08/04 — 2.2% from 954 appearances08/05 — 2.3% from 3,109 appearances08/06 — 2.1% from 2,713 appearances08/11 — 2.5% from 613 appearances08/12 — 2.4% from 1,586 appearances08/13 — 2.3% from 2,188 appearances08/14 — 2.3% from 2,400 appearances08/15 — 2.3% from 2,520 appearances08/16 — 2.4% from 2,872 appearances08/17 — 2.3% from 3,030 appearances08/18 — 2.3% from 2,896 appearances08/19 — 2.2% from 707 appearances08/20 — 1.8% from 3,935 appearances08/21 — 2.0% from 7,248 appearances08/22 — 2.2% from 5,365 appearances08/23 — 2.2% from 3,953 appearances08/24 — 2.1% from 4,923 appearances08/25 — 2.1% from 3,703 appearances
2.2%08/04 2.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −8.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 8.5 points (regression 55.1% to 46.5%). Higher up he gets outplayed.

Bronze — 40.8% from 933 gamesSilver — 53.9% from 3,065 gamesGold — 53.6% from 39,419 gamesDiamond — 50.9% from 55,702 gamesMythic — 49.0% from 286,599 gamesLegendary — 49.4% from 41,002 gamesMasters — 51.4% from 726 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 32 maps.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 54.2%
9640 92
Undermine Gem Grab 50.8%
5236 83
Gem Fort Gem Grab 50.8%
4947 82
Double Swoosh Gem Grab 50.5%
4528 81
Hard Rock Mine Gem Grab 50.4%
5003 83
Crystal Arcade Gem Grabprev. season 50.2%
3877 79
Deathcap Trap Gem Grabprev. season 49.4%
3897 79

Against whom

Direct duels in Gem Grab: how Fang does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.0% against R-T in Brawl Ball. On average the worst case sits at 29.2%.

Counters

Fang counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 67.1% 3,029 games Clancy 61.4% 669 games Bo 57.2% 5,598 games Doug 60.1% 852 games Bull 57.9% 1,781 games Stu 55.6% 3,570 games

Who plays him best soon

Players with a profile and at least 20 games on Fang, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sachin Legendary 29 43.3% 89.7%
2 Pokego Legendary 91 40.2% 54.9%
3 Kicker Dude Legendary 34 39.5% 70.6%
4 Гриша Legendary 33 39.1% 69.7%
5 ون بيس ربكم Legendary 24 38.1% 75.0%