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EN

Fang

Assassin Mythic Ranked · Bronze Knockout
36.6%Win rate in Knockout
733Games
54Trust Score
59. of 98Rank in Knockout

Best map: Gem Fort with 49.7% from 161 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win rate 43.PopularityBreadthCounter safetyStar rate
Win rate 43.36.6 %
Popularity 69.0.94 %
Breadth 81.37% of maps
Counter safety 60.36.8 %
Star rate 82.27.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 3 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/20 — 39.3% from 89 appearances08/21 — 30.0% from 70 appearances08/22 — 35.1% from 134 appearances08/23 — 41.1% from 107 appearances08/24 — 37.7% from 162 appearances08/25 — 35.1% from 171 appearances
39.3%08/20 35.1%08/25

Pick rate

08/20 — 0.6% from 89 appearances08/21 — 0.8% from 70 appearances08/22 — 1.2% from 134 appearances08/23 — 1.0% from 107 appearances08/24 — 1.0% from 162 appearances08/25 — 1.0% from 171 appearances
0.6%08/20 1.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.7 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 36.4% from 737 gamesSilver — 47.3% from 1,739 gamesGold — 51.4% from 18,952 gamesDiamond — 49.9% from 22,288 gamesMythic — 48.8% from 93,297 gamesLegendary — 51.3% from 19,773 gamesMasters — 56.1% from 476 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Bronze). Filtered to Knockout: 4 of 28 maps.

MapWin rateGamesTrust
Out in the Open Knockout 39.9%
173 32
Flaring Phoenix Knockout 38.7%
191 34
Belle's Rock Knockout 34.7%
170 32
New Horizons Knockout 33.2%
199 34

Against whom

Direct duels in Knockout: how Fang does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 32.7% against R-T in Brawl Ball. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 58.6% 7,180 games Bolt 60.4% 652 games Tick 57.0% 2,105 games Edgar 55.0% 5,403 games Gray 55.1% 1,416 games Grom 56.3% 732 games

Who plays him best soon

Players with a profile and at least 20 games on Fang, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sachin Legendary 29 43.3% 89.7%
2 Pokego Legendary 89 40.7% 56.2%
3 Гриша Legendary 31 39.9% 74.2%
4 Kicker Dude Legendary 34 39.6% 70.6%
5 ون بيس ربكم Legendary 24 38.1% 75.0%