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EN

Fang

Assassin Mythic Ranked · Gold Knockout
51.5%Win rate in Knockout
20,064Games
100Trust Score
25. of 105Rank in Knockout

Best map: Rustic Arcade with 56.0% from 11,591 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 70.PopularityBreadthCounter safetyStar rate
Win rate 70.51.5 %
Popularity 73.1.02 %
Breadth 80.40% of maps
Counter safety 79.39.2 %
Star rate 83.27.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 83th means “better than 83% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/04 — 59.2% from 71 appearances08/05 — 42.8% from 159 appearances08/06 — 51.0% from 100 appearances08/20 — 52.9% from 3,711 appearances08/21 — 49.8% from 3,754 appearances08/22 — 51.6% from 2,637 appearances08/23 — 51.2% from 2,336 appearances08/24 — 52.0% from 3,630 appearances08/25 — 51.3% from 3,226 appearances08/26 — 53.0% from 770 appearances
59.2%08/04 53.0%08/26

Pick rate

08/04 — 1.1% from 71 appearances08/05 — 0.9% from 159 appearances08/06 — 0.8% from 100 appearances08/20 — 1.0% from 3,711 appearances08/21 — 1.1% from 3,754 appearances08/22 — 1.1% from 2,637 appearances08/23 — 1.1% from 2,336 appearances08/24 — 1.0% from 3,630 appearances08/25 — 0.9% from 3,226 appearances08/26 — 0.9% from 770 appearances
1.1%08/04 0.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.9 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 35.9% from 846 gamesSilver — 46.9% from 1,912 gamesGold — 51.4% from 20,517 gamesDiamond — 49.9% from 23,003 gamesMythic — 48.8% from 93,670 gamesLegendary — 51.3% from 19,886 gamesMasters — 56.1% from 476 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
New Horizons Knockout 53.7%
5222 83
Out in the Open Knockout 52.0%
6060 85
Flaring Phoenix Knockout 51.9%
4898 82
Belle's Rock Knockout 47.4%
3884 79

Against whom

Direct duels in Knockout: how Fang does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.3% against R-T in Brawl Ball. On average the worst case sits at 28.7%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Fang runs in 1 circle — whoever Fang beats beats someone who in turn beats Fang. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 58.5% 7,639 games Bolt 60.5% 692 games Tick 57.2% 2,262 games Edgar 54.9% 5,871 games Eve 65.3% 202 games Gray 55.6% 1,490 games

Who plays him best soon

Players with a profile and at least 20 games on Fang, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sachin Legendary 31 43.9% 90.3%
2 Pokego Legendary 100 40.0% 54.0%
3 Гриша Legendary 35 39.7% 71.4%
4 Kicker Dude Legendary 34 39.2% 70.6%
5 ون بيس ربكم Legendary 24 37.7% 75.0%