My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Fang

Assassin Mythic Ranked · Masters
50.7%Win rate across all maps
2,881Games
74Trust Score
50. of 105Rank by score
−3.5Skill bonus

Best map: New Horizons with 52.5% from 6,275 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 35.50.7 %
Popularity 76.1.06 %
Breadth 24.3% of maps
Counter safety 86.33.5 %
Star rate 89.31.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/19, 14 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 51.8% from 222 appearances08/05 — 49.2% from 331 appearances08/06 — 44.6% from 372 appearances08/07 — 49.5% from 109 appearances08/08 — 53.1% from 177 appearances08/09 — 58.5% from 176 appearances08/10 — 52.4% from 353 appearances08/11 — 48.3% from 317 appearances08/12 — 54.7% from 148 appearances08/13 — 49.4% from 89 appearances08/14 — 47.9% from 73 appearances08/15 — 55.3% from 85 appearances08/18 — 54.1% from 122 appearances08/19 — 61.3% from 62 appearances
51.8%08/04 61.3%08/19

Pick rate

08/04 — 0.6% from 222 appearances08/05 — 0.6% from 331 appearances08/06 — 0.8% from 372 appearances08/07 — 0.7% from 109 appearances08/08 — 0.7% from 177 appearances08/09 — 0.6% from 176 appearances08/10 — 0.7% from 353 appearances08/11 — 0.5% from 317 appearances08/12 — 0.6% from 148 appearances08/13 — 0.5% from 89 appearances08/14 — 0.5% from 73 appearances08/15 — 0.9% from 85 appearances08/18 — 0.5% from 122 appearances08/19 — 0.6% from 62 appearances
0.6%08/04 0.6%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.5 points (regression 50.7% to 47.2%). Higher up he gets outplayed.

Bronze — 37.3% from 5,407 gamesSilver — 48.0% from 14,041 gamesGold — 51.1% from 158,091 gamesDiamond — 49.2% from 191,307 gamesMythic — 47.9% from 829,918 gamesLegendary — 48.7% from 138,678 gamesMasters — 50.7% from 2,881 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
New Horizons Knockoutprev. season 52.5%
6275 86
Belle's Rock Knockoutprev. season 52.1%
3926 79
Parallel Plays Hot Zoneprev. season 51.4%
2076 69
Out in the Open Knockoutprev. season 50.5%
5741 85
Rustic Arcade Gem Grab 52.7%
840 56
Flaring Phoenix Knockoutprev. season 50.5%
4403 81
Crystal Arcade Gem Grabprev. season 49.8%
5499 84
Double Swoosh Gem Grabprev. season 49.6%
3796 78
Hard Rock Mine Gem Grabprev. season 49.5%
4287 80
Layer Cake Bountyprev. season 49.4%
3703 78
Pinball Dreams Brawl Ballprev. season 49.2%
3777 78
Triple Dribble Brawl Ballprev. season 49.5%
2610 73
Sneaky Fields Brawl Ballprev. season 49.5%
2344 71
Gem Fort Gem Grabprev. season 49.0%
4259 80
Dry Season Bounty 51.0%
520 49
Dueling Beetles Hot Zoneprev. season 48.1%
4084 80
Shooting Star Bounty 49.9%
736 54
Hideout Bounty 49.7%
791 55
Deathcap Trap Gem Grabprev. season 47.5%
5684 85
Undermine Gem Grabprev. season 47.6%
4579 81
Center Stage Brawl Ballprev. season 47.5%
3180 76
Open Business Hot Zoneprev. season 47.1%
5272 83
Safe Zone Heistprev. season 45.3%
2768 74
Hot Potato Heistprev. season 45.5%
1060 59
Ring of Fire Hot Zone 45.4%
604 51
Kaboom Canyon Heistprev. season 43.2%
2502 72
Bridge Too Far Heistprev. season 40.0%
1928 68

Who beats Fang and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Fang, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sachin Legendary 31 43.9% 90.3%
2 Pokego Legendary 95 40.2% 54.7%
3 Гриша Legendary 35 39.7% 71.4%
4 Kicker Dude Legendary 34 39.3% 70.6%
5 ون بيس ربكم Legendary 24 37.8% 75.0%