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EN

Fang

Assassin Mythic Ranked · Silver
48.2%Win rate across all maps
12,868Games
97Trust Score
47. of 105Rank by score
−3.5Skill bonus

Best map: Rustic Arcade with 57.8% from 696 games.

Wins late — in Brawl Ball 3.0 points better in long rounds than in short ones (51.9% against 48.9%, split at 94 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 53.PopularityBreadthCounter safetyStar rate
Win rate 53.48.2 %
Popularity 73.1.12 %
Breadth 84.40% of maps
Counter safety 83.32.8 %
Star rate 89.31.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 9 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/04 — 40.2% from 82 appearances08/05 — 45.2% from 124 appearances08/06 — 55.4% from 83 appearances08/20 — 44.1% from 2,780 appearances08/21 — 48.3% from 2,192 appearances08/22 — 49.6% from 1,893 appearances08/23 — 48.9% from 1,679 appearances08/24 — 49.2% from 2,455 appearances08/25 — 50.8% from 1,853 appearances
40.2%08/04 50.8%08/25

Pick rate

08/04 — 1.3% from 82 appearances08/05 — 1.0% from 124 appearances08/06 — 1.1% from 83 appearances08/20 — 1.1% from 2,780 appearances08/21 — 1.2% from 2,192 appearances08/22 — 1.2% from 1,893 appearances08/23 — 1.2% from 1,679 appearances08/24 — 1.1% from 2,455 appearances08/25 — 1.0% from 1,853 appearances
1.3%08/04 1.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.5 points (regression 50.7% to 47.2%). Higher up he gets outplayed.

Bronze — 37.4% from 4,951 gamesSilver — 48.1% from 13,262 gamesGold — 51.0% from 150,950 gamesDiamond — 49.3% from 187,839 gamesMythic — 47.9% from 828,364 gamesLegendary — 48.7% from 138,219 gamesMasters — 50.7% from 2,878 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Rustic Arcade Gem Grab 57.8%
696 53
Ring of Fire Hot Zone 57.1%
826 56
Gem Fort Gem Grab 56.1%
554 50
Hard Rock Mine Gem Grab 51.7%
543 49
Shooting Star Bounty 51.6%
558 50
Pinball Dreams Brawl Ball 51.3%
546 49
Double Swoosh Gem Grab 50.9%
556 50
Out in the Open Knockout 50.9%
470 47
Undermine Gem Grab 50.3%
571 50
Center Stage Brawl Ball 50.0%
502 48
Spiraling Out Brawl Ball 49.7%
576 50
Open Business Hot Zone 48.7%
530 49
New Horizons Knockout 48.8%
420 46
Dry Season Bounty 48.5%
458 47
Hideout Bounty 48.2%
471 47
Flaring Phoenix Knockout 47.4%
424 46
Triple Dribble Brawl Ball 46.6%
453 47
Sneaky Fields Brawl Ball 46.6%
412 45
Deathcap Trap Gem Grabprev. season 54.2%
24 3
Layer Cake Bounty 46.1%
388 44
Dueling Beetles Hot Zone 44.8%
449 47
Crystal Arcade Gem Grabprev. season 40.0%
10 0
Belle's Rock Knockout 43.1%
390 44
Safe Zone Heist 39.6%
328 42
Kaboom Canyon Heist 39.4%
277 39
Parallel Plays Hot Zone 37.8%
323 42
Safe(r) Zone Heist 37.7%
329 42
Hot Potato Heist 33.6%
268 39
Pit Stop Heist 33.5%
260 38
Bridge Too Far Heist 31.1%
286 40

Who beats Fang and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Fang, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sachin Legendary 29 43.4% 89.7%
2 Pokego Legendary 91 40.3% 54.9%
3 Гриша Legendary 31 39.9% 74.2%
4 Kicker Dude Legendary 34 39.6% 70.6%
5 ون بيس ربكم Legendary 24 38.2% 75.0%