Best map: Ring of Fire with 56.2% from 1,025 games.
Wins early — in Hot Zone 5.7 points better in short rounds than in long ones (57.0% against 51.3%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/04 to 08/22, 15 days. 12 earlier days are left out — below 66 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
56.2% | 1025 | 59 | ||
Dueling Beetles ![]() |
51.2% | 576 | 50 | ||
Undermine prev. season |
50.7% | 529 | 49 | ||
Rustic Arcade prev. season |
50.5% | 547 | 49 | ||
Kaboom Canyon ![]() |
52.9% | 157 | 31 | ||
Hard Rock Mine prev. season |
49.6% | 446 | 46 | ||
Layer Cake prev. season |
50.6% | 259 | 38 | ||
Spiraling Out ![]() |
53.3% | 90 | 23 | ||
Dry Season prev. season |
48.7% | 380 | 44 | ||
Gem Fort prev. season |
48.3% | 449 | 47 | ||
Deathcap Trap prev. season |
48.7% | 304 | 41 | ||
Center Stage prev. season |
48.3% | 211 | 35 | ||
Crystal Arcade prev. season |
47.5% | 305 | 41 | ||
Safe(r) Zone ![]() |
52.1% | 48 | 13 | ||
Out in the Open prev. season |
46.1% | 532 | 49 | ||
Flaring Phoenix prev. season |
46.2% | 303 | 41 | ||
Bridge Too Far prev. season |
46.9% | 147 | 30 | ||
Belle's Rock prev. season |
45.8% | 260 | 38 | ||
Hot Potato prev. season |
46.4% | 84 | 21 | ||
Triple Dribble prev. season |
44.9% | 158 | 31 | ||
Double Swoosh prev. season |
44.4% | 396 | 45 | ||
Shooting Star prev. season |
44.4% | 333 | 42 | ||
Sneaky Fields prev. season |
44.4% | 108 | 25 | ||
Hideout prev. season |
44.0% | 268 | 39 | ||
Pit Stop ![]() |
41.4% | 29 | 6 | ||
Open Business ![]() |
43.3% | 743 | 54 | ||
Safe Zone prev. season |
42.3% | 142 | 29 | ||
New Horizons prev. season |
42.6% | 350 | 43 | ||
Pinball Dreams prev. season |
40.4% | 166 | 32 | ||
Parallel Plays prev. season |
38.2% | 191 | 34 |
Direct duels in Gem Grab: how Finx does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 40.2% against Kenji in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
68.4%
95 games
8-Bit
62.4%
85 games
Surge
56.8%
155 games
Edgar
53.6%
274 games
Bo
57.1%
133 games
Max
59.0%
83 games
Players with a profile and at least 20 games on Finx, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.