Best map: Ring of Fire with 56.8% from 651 games.
Wins early — in Hot Zone 5.7 points better in short rounds than in long ones (57.0% against 51.3%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Goldchange
08/05 to 08/22, 5 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/22.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.5 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
56.8% | 651 | 52 | ||
Open Business ![]() |
52.7% | 573 | 50 | ||
Out in the Open ![]() |
56.4% | 211 | 35 | ||
Rustic Arcade ![]() |
55.4% | 204 | 35 | ||
Dueling Beetles ![]() |
52.1% | 445 | 46 | ||
Pinball Dreams ![]() |
62.7% | 75 | 20 | ||
Undermine ![]() |
55.2% | 172 | 32 | ||
Double Swoosh ![]() |
54.8% | 135 | 29 | ||
Hard Rock Mine ![]() |
53.3% | 167 | 32 | ||
New Horizons ![]() |
53.0% | 166 | 32 | ||
Safe(r) Zone ![]() |
62.8% | 43 | 11 | ||
Dry Season ![]() |
50.0% | 158 | 31 | ||
Gem Fort ![]() |
50.0% | 152 | 30 | ||
Parallel Plays ![]() |
50.5% | 103 | 25 | ||
Belle's Rock ![]() |
50.0% | 116 | 26 | ||
Layer Cake ![]() |
50.6% | 87 | 22 | ||
Hideout ![]() |
49.1% | 112 | 26 | ||
Deathcap Trap prev. season |
70.0% | 10 | 0 | ||
Crystal Arcade prev. season |
63.6% | 11 | 0 | ||
Shooting Star ![]() |
48.1% | 106 | 25 | ||
Flaring Phoenix ![]() |
47.7% | 128 | 28 | ||
Safe Zone ![]() |
48.6% | 72 | 19 | ||
Kaboom Canyon ![]() |
47.6% | 82 | 21 | ||
Triple Dribble ![]() |
46.2% | 52 | 14 | ||
Spiraling Out ![]() |
45.8% | 83 | 21 | ||
Pit Stop ![]() |
44.2% | 43 | 11 | ||
Bridge Too Far ![]() |
39.7% | 58 | 16 | ||
Center Stage ![]() |
38.5% | 65 | 18 | ||
Hot Potato ![]() |
31.1% | 45 | 12 | ||
Sneaky Fields ![]() |
30.2% | 43 | 11 |
Direct duels in Knockout: how Finx does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 39.6% against Kenji in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
59.3%
221 games
Nori
54.8%
84 games
Edgar
48.9%
176 games
Pierce
50.0%
66 games
Byron
46.7%
107 games
Mandy
46.7%
75 games
Players with a profile and at least 20 games on Finx, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.