Best map: Ring of Fire with 50.9% from 11,386 games.
Wins early — in Hot Zone 5.7 points better in short rounds than in long ones (57.0% against 51.3%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
08/04 to 08/21, 17 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.3 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire prev. season |
50.9% | 11386 | 95 | ||
Rustic Arcade prev. season |
50.6% | 4281 | 80 | ||
Crystal Arcade prev. season |
49.7% | 3550 | 77 | ||
Kaboom Canyon prev. season |
49.9% | 1704 | 66 | ||
Dueling Beetles prev. season |
48.6% | 6433 | 86 | ||
Open Business prev. season |
48.1% | 8387 | 90 | ||
Out in the Open prev. season |
48.0% | 3255 | 76 | ||
Deathcap Trap prev. season |
47.8% | 3895 | 79 | ||
Undermine prev. season |
47.6% | 3810 | 79 | ||
Bridge Too Far prev. season |
48.9% | 974 | 58 | ||
New Horizons prev. season |
47.7% | 2591 | 73 | ||
Gem Fort prev. season |
46.9% | 2924 | 75 | ||
Pinball Dreams prev. season |
46.8% | 1878 | 68 | ||
Double Swoosh prev. season |
46.2% | 2800 | 74 | ||
Hard Rock Mine prev. season |
45.7% | 3297 | 76 | ||
Flaring Phoenix prev. season |
45.9% | 2037 | 69 | ||
Layer Cake prev. season |
46.0% | 1514 | 65 | ||
Dry Season prev. season |
45.6% | 2480 | 72 | ||
Shooting Star prev. season |
45.7% | 1857 | 68 | ||
Hideout prev. season |
45.2% | 1870 | 68 | ||
Spiraling Out ![]() |
56.0% | 25 | 3 | ||
Hot Potato prev. season |
46.2% | 545 | 49 | ||
Parallel Plays prev. season |
45.5% | 937 | 58 | ||
Triple Dribble prev. season |
44.7% | 1022 | 59 | ||
Belle's Rock prev. season |
44.1% | 1631 | 66 | ||
Safe Zone prev. season |
43.3% | 946 | 58 | ||
Center Stage prev. season |
42.7% | 1350 | 63 | ||
Safe(r) Zone ![]() |
32.4% | 34 | 8 | ||
Sneaky Fields prev. season |
40.7% | 929 | 57 |
Direct duels in Knockout: how Finx does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 40.2% against Kenji in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
58.9%
224 games
Nori
55.3%
85 games
Edgar
49.4%
180 games
Pierce
48.5%
68 games
Byron
46.9%
113 games
Mandy
47.4%
78 games
Players with a profile and at least 20 games on Finx, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.